MAP05: Gibletarium (Ten Community Project)

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This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.
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MAP05: Gibletarium is the fifth map of Ten Community Project. It was designed by James Cresswell (Phobus) and uses the music track "". The par time defined in MAPINFO is 7:30.

Walkthrough[edit]

Map of Gibletarium
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Head to the east side where the teleporter is and go behind the teleporter. Open the west wall, press the switch, and run northeast to another switch. This lowers a wall to the south which has an invulnerability. (sector 129)

Bugs[edit]

An imp (Thing 78) has no flags set for any of the three difficulty classes, so it does not actually appear in the level. It is at the same spot as a revenant on skills 3-5, so probably was intended to appear on skills 1-2.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on January 6, 2024.

Statistics[edit]

Map data[edit]

Things 340
Vertices 2298*
Linedefs 1949
Sidedefs 2921
Sectors 165
* The vertex count without the effect of node building is 1823.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]