MAP05: Hanger (TNT: Evilution)


TNT: Evilution maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.

MAP05: Hanger is the fifth map of TNT: Evilution. It was designed by Jim Dethlefsen and uses the music track "More" by Tom Mustaine shared with MAP17: Processing Area.[1]


Map of Hanger
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


To get out of the starting area, try going toward the panel in front of you. A door will open, and unleash a Sergeant on Medium or Hard difficulty. Kill him, then enter the passage he came from. Repeat four times. The fourth time, the way into the main area will open.

You will be in a room facing a darkened room and a hallway with openings filled with enemies. Enter the door on the north side. Follow the step of steps and turn at the first left and proceed south towards the end then west until you reach a room with the blue key. Every ledge has a distinct black "face", which, when "activated" (by pressing Spacebar directly when facing it), will temporarily lower the platform at the corresponding opposite corner of the room (the northwest ledge lowers the southeast platform and so on). "Activate" the black face of the ledge where the blue key sits and the small center platform (which contains an energy cell) will lower. Once you step on this platform, the ledge with the blue key will lower, allowing you to grab it. Grab the key and return towards the large main area and enter one of the doors on the west side where you came through. Proceed towards the starting area until you reach a door on the south wall on the starting corridor. Enter it and then the blue door and proceed through the area until you get yellow key in an alcove along a north/south small corridor. Once you get the key ride the lift on the eastern most part of the area and you will return to the main area. Go through the large door and enter the darken area and proceed towards the northwest corridor through a yellow door. Enter the teleporter at the end of the room and you will be in the hallway with the multiple zombies and Imps as well as barrels. Grab the red key on the north end of the corridor and drop towards the corridor.

Go through the door and return to the starting area. Enter the red door and exit the level.



  1. In the main area (the first large room you come to), take the brown door between the gas lamps at the north end of the room. Go down the stairs, and at the bottom make a U-turn left and you'll see a second set. About halfway up, there is a differently-textured wall on the left. Open it to get a security armor and some shells. (sector 91)
  2. Directly across from secret 1 is a small room with a sergeant. The far wall of this room has the same texture as the door in secret 1, and also happens to be a secret door. It leads to a chaingun. (sector 106)
  3. Return to the bottom of the first set of stairs from secret #1, but go down a second set of stairs just to the right. In the room behind the green door with blue triangles is a wall with dark gray hexagonal tiles. Open it to get a backpack. (sector 169)


  1. Go through the teleporter behind the yellow key door and "use" the wall behind you. It will reveal a small room with a Rocket launcher. Stepping into this room releases two Cacodemons.
  2. The wall behind the blue key platform is a door. Behind it is a passage with a super shotgun. The passage contains two walkover triggers which open some blue walls in the room, releasing shotgun guys and/or heavy weapon dudes depending on your skill level.
  3. When you enter the blue key room, a closet will open in passage behind you, releasing two heavy weapon dudes. In their closet, the west wall has a switch. Flip it and run in the direction of blue key room, but turn right just before it. You will see a circular staircase with one of the steps lowered, allowing you to get a computer area map.

Areas / screenshots[edit]


Routes and tricks[edit]

Current Compet-n records[edit]

The Compet-n records for the map are:

Run Time Player Date File Notes
UV speed 01:05 Drew DeVore (stx-Vile) 2005-10-10
NM speed 02:33 Jim Leonard (Xit Vono) 2002-08-15
UV max 03:18 Jim Leonard (Xit Vono) 2005-02-06
NM100S 05:04 Jim Leonard (Xit Vono) 2002-03-28
UV -fast 04:13 Jim Leonard (Xit Vono) 2018-11-04
UV -respawn 03:30 Casey Alvis (Altima Mantoid) 2012-04-21
UV Tyson 16:14 j4rio 2012-07-06
UV pacifist

The data was last verified in its entirety on July 5, 2020.

Current DSDA records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:34.86 RockyGaming4725 2022-07-08
NM speed 0:57.11 Ancalagon 2015-12-06
UV max 3:03.03 Bainshie-Doom 2023-08-27
NM 100S 1:08.80 Jean-Charles Dorne (JCD) 2022-09-19
UV -fast 4:13.34 Jim Leonard (Xit Vono) 2018-11-04
UV -respawn 3:30.63 Casey Alvis (Altima Mantoid) 2012-04-21
UV Tyson 9:54.77 j4rio 2019-08-04
UV pacifist 17:34.51 NightTerror 2020-03-24
NoMo 0:27.34 Dastan 2020-10-16
NoMo 100S 0:46.69 Thomastd 2021-01-10

The data was last verified in its entirety on August 31, 2023.


Player spawns[edit]

This level contains four spawn points:

  1. facing east. (thing 181)
  2. facing north-west. (thing 182)
  3. facing north. (thing 184)
  4. facing south-east. (thing 185)


Map data[edit]

Things 292
Vertices 1437*
Linedefs 1642
Sidedefs 846
Sectors 295
* The vertex count without the effect of node building is 1320.


This level contains the following numbers of things per skill level:


External links[edit]


  1. Tom Mustaine. "My Music." (archived 🏛). Retrieved 6 October 2012.
  2. id Software (26 November 2012). "Doom Classic source code." GitHub. Retrieved 6 March 2016.