MAP05: Hell Of A Knight (ASDOOMII)


This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.
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MAP05: Hell Of A Knight is the fifth map of ASDOOMII. It was designed by Andy Sheppard.


Map of Hell Of A Knight
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


There are no official secrets on this map.


All five deathmatch starts (Things 191 through 195) have no flags set for any of the three difficulty classes, but because of special handling in the engine, they function normally in the level.

Demo files[edit]

Areas / screenshots[edit]


As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 27:44.49 Matt Maier 1996-10-29
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 7, 2021.


Player spawns[edit]

This level contains five spawn points:

  1. facing north. (thing 191)
  2. facing east. (thing 192)
  3. facing west. (thing 193)
  4. facing west. (thing 194)
  5. facing east. (thing 195)


Map data[edit]

Things 199
Vertices 1612*
Linedefs 1376
Sidedefs 447
Sectors 213
* The vertex count without the effect of node building is 1261.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]