This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.
MAP05: Higher Ground is the fifth map of Daylight District. It was designed by Robert Earp (Bobbylol) and uses the music track "CHaRybdIS" by James Paddock (Jimmy).
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the central nukage pit, go to the west side to an island with a radiation suit, a box of shotgun shells, a box of rockets, a chaingun, rockets, a soul sphere (only on Hurt Me Plenty), and a green armor (not on Hey, Not Too Rough or lower). (sector 98)
- At the east end, find a small cave in the middle and head east to a switch. After pressing it, head out and east to where there was a window before. You can now head past the window to energy cells and a plasma gun. (sector 423)
- Go up the rocks at the northwest end and land on the central rock. Jump southwest to a ledge on the west side and head south on it, using the west wall at the end. This path leads to a soul sphere. (sector 416)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The data was last verified in its entirety on December 9, 2024.
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 1753.
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
15
|
Shotgun guy |
11
|
Heavy weapon dude |
8
|
Imp |
34 |
32 |
32
|
Demon |
2
|
Spectre |
9 |
11 |
11
|
Revenant |
17
|
Cacodemon |
5
|
Pain elemental |
2 |
4 |
4
|
Hell knight |
4
|
Baron of Hell |
1 |
1 |
3
|
Arachnotron |
3 |
4 |
4
|
Mancubus |
4
|
Arch-vile |
4
|
Cyberdemon |
1
|
Weapons |
1-2 |
3 |
4-5
|
Shotgun |
1
|
Chaingun |
1
|
Rocket launcher |
1
|
Plasma gun |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Box of bullets |
4
|
4 shotgun shells |
13
|
Box of shotgun shells |
4 |
4 |
2
|
Rocket |
50
|
Box of rockets |
21 |
21 |
16
|
Energy cell |
6 |
5 |
3
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
11
|
Medikit |
13 |
12 |
12
|
Armor |
0 |
1 |
1
|
Megaarmor |
0 |
1 |
1
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
49 |
49 |
25
|
Health bonus |
39 |
39 |
22
|
Supercharge |
1 |
2 |
1
|
Megasphere |
1 |
0 |
0
|
Light amplification visor |
1
|
Radiation shielding suit |
1
|
Keys |
1-2 |
3 |
4-5
|
Red keycard |
1
|
Yellow keycard |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Teleport landing |
6
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]