MAP05: Hyperia Meteor (Swift Death)
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| Swift Death maps 01-11 |
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(01 - 11) |
This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP05: Hyperia Meteor is the fifth map of Swift Death. It was designed by Franck Livolant (franckFRAG) and uses a MIDI rendition of "Halloween Theme" by John Carpenter, from Halloween, as its music track.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- The sector around your starting point is a secret and is impossible to miss. (sector 2)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | 0:03.89 | LOD42 | 2021-12-27 | sw05p389.zip | Cross-listed from Pacifist |
| NM speed | |||||
| UV max | 0:34.97 | Andrea Rovenski | 2025-02-27 | swd05-34.zip | |
| NM 100S | |||||
| UV -fast | 1:00.23 | Andrea Rovenski | 2025-03-24 | swd05f100.zip | |
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist | 0:03.89 | LOD42 | 2021-12-27 | sw05p389.zip | |
| NoMo 100S | 0:03.57 | LOD42 | 2021-12-28 | sw05o357.zip | |
| Stroller | 0:14.34 | ChaingunChaCha | 2025-01-16 | sw05str14.zip |
The data was last verified in its entirety on May 8, 2025.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing south-east. (thing 83)
- facing south. (thing 85)
- facing south. (thing 88)
- facing north. (thing 89)
Statistics[edit]
Map data[edit]
| Things | 90 |
| Vertices | 562* |
| Linedefs | 447 |
| Sidedefs | 748 |
| Sectors | 58 |
* The vertex count without the effect of node building is 404.
Things[edit]
This level contains the following numbers of things per skill level:
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