MAP05: Jungle of Albus (Literalism)


Literalism maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26

This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.
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MAP05: Jungle of Albus is the fifth map of Literalism. It was designed by Walter Confalonieri (daimon) and uses the music track "DETH Bells" by Rich Nagel (Weeds). The par time defined in MAPINFO is 1:30.


Map of Jungle of Albus
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. At the north side, head to the southeast balcony and look south, shooting the skull switch. This opens the west wall which has an energy cell and a BFG9000. (sector 174)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on June 5, 2023.


Player spawns[edit]

This level contains eight spawn points:

  1. facing east. (thing 162)
  2. facing south-west. (thing 163)
  3. facing south-west. (thing 164)
  4. facing north-west. (thing 165)
  5. facing south. (thing 166)
  6. facing south-west. (thing 167)
  7. facing north. (thing 168)
  8. facing north-west. (thing 169)


Map data[edit]

Things 239
Vertices 1479*
Linedefs 1540
Sidedefs 2262
Sectors 286
* The vertex count without the effect of node building is 1235.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]