MAP05: Lockdown (Doom 2 Reloaded)
From DoomWiki.org
| Doom 2 Reloaded maps 01-11 |
|---|
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(01 - 11) |
MAP05: Lockdown is the fifth map of Doom 2 Reloaded. It was designed by Andy Stewart (eschdoom). The par time is 7:15.
Contents
Walkthrough[edit]
Essentials[edit]
On Ultra-Violence (UV) and Nightmare (NM) skill levels, the number of chaingunners in this level is significantly increased.
Lower the lift in front of you to enter a room with some zombies, then lower a second lift at the south end to go into a crate room. Enter the tunnel to the east and go round the corner to find a berserk pack, use it to kill the approaching spectres then go up the steps to an octagonal room with a light column; collect the invulnerability sphere behind the column before continuing. Head east into the neighboring room to get a rocket launcher, which you can use to kill the baron of Hell and other monsters (including revenants and a pain elemental on UV and NM) in the hall ahead, then activate either lift at the east end of the room to reach the upper level and drop past the blue crushers here to land in a vent.
Follow the vent east until you climb up into a columned hall, then go down the steps at the north end to reach the lower level - a number of monsters, including an arch-vile on UV and NM, will teleport in, so use the columns to give you cover from their attacks. Go up a second set of steps in the south-east corner then walk north to find a small button next to a computer screen - the button raises a third set of steps at the south end of the hall, letting you enter a corridor with a jammed door. Kill the demons waiting in the corridor, along with two more monsters that ambush you as you run through it, then drop down the crates at the end of the corridor to land on a conveyor belt. Follow the belt west past various monsters, including a mancubus and pain elemental on UV and NM, then go down the steps at the end to enter a tall room with a crane.
Activate the lift in the north-east corner to go to the upper floor, then open the nearby door to enter a small control room and press the button on the east wall. Now return to the upper floor and run across the crates at the south end of the room to reach a vent opening in the north-west corner - the button you just pressed has opened a bar here, letting you follow the vent south and west to a storage area south of the starting point. Fight off any monsters that have teleported in, including an arch-vile on Hurt Me Plenty or higher, then go through the doorway in the south-east corner to end the level.
Other points of interest[edit]
Note that the lasers in this map that block off areas are heated, so you will take damage if you stand next to them.
Secrets[edit]
- Past the second lift at the beginning, shoot the glowing deactivated laser panel on the west wall to reveal an alcove with a super shotgun, a backpack, ammo and two stimpacks. (sector 553)
- In the corridor past the columned hall with the teleporting monsters, two dark alcoves will open as you cross. Enter the south alcove and look east for a passage with health bonuses. Following it all the way to the end will net you a megaarmor, a box of shotgun shells and a box of bullets. (sector 471)
- At the area with the crate held by the crane, take the lift up to the higher level, then get on the lighted ledge, hopping to the crate to the north and onto the next ledge. Open the east wall with the vent for a passage of armor bonuses leading to a plasma gun, an energy cell pack and a teleporter. (sector 480)
- Enter the teleporter in secret #3 and immediately turn around. Open the wall here for a teleporter that leads to a cavern with a mancubus; immediately sidestep left (north) to get off the damaging magma then climb the steps to a BFG9000, an energy cell pack and a computer area map. (sector 501)
- In the crate room past the lasers, use the north-east lift to go up, then get on the crates, going south-west. When you can, jump to the crate with the open vent and go through. At the end, you will be able to get a supercharge, two boxes of rockets and an energy cell pack. (sector 75)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | 4:44.46 | Vladimir Monakhov (skepticist) | 2010-07-12 | dd05-444.zip | |
| NM 100S | 3:19.31 | DidierTranber | 2023-08-06 | dd05ns319.zip | |
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The data was last verified in its entirety on August 12, 2023.
Deathmatch[edit]
Player spawns[edit]
This level contains twelve spawn points:
- facing south. (thing 460)
- facing south. (thing 461)
- facing north. (thing 462)
- facing east. (thing 463)
- facing west. (thing 464)
- facing west. (thing 465)
- facing west. (thing 466)
- facing south. (thing 467)
- facing north. (thing 468)
- facing north. (thing 469)
- facing west. (thing 470)
- facing east. (thing 471)
Statistics[edit]
Map data[edit]
| Things | 506 |
| Vertices | 2207* |
| Linedefs | 2603 |
| Sidedefs | 3946 |
| Sectors | 654 |
* The vertex count without the effect of node building is 1934.
Things[edit]
This level contains the following numbers of things per skill level:
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