This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.
MAP05: Mega-City Vengeance is the fifth map of DBP37: AUGER;ZENITH. It was designed by SuperCupcakeTactics and Redead-ITA, and uses a MIDI rendition of the music track "Fighting in the Street" from Streets of Rage. The par time defined in MAPINFO is 1:40.
Walkthrough[edit]
Map of Mega-City Vengeance
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
Official[edit]
- After clearing the entrance lobby and taking the elevator up, the main area of the map is a colossal stairwell consisting of four landings (or floors), with a spiderdemon in the center and offshoot rooms on each floor. On the first floor, you will notice a large inaccessible concrete room in the center of the main hallway. To get inside, shoot the plain concrete walls with the clusters of barrels in front. The walls take several hitscan attacks to fully remove (as represented by their changing graphics). Once gone, you can enter the room to claim a plasma rifle and ammo. (sector 1317)
- On the second landing, you will find a small apartment with the door jammed open. Inside, you will find a bathroom stall—open its door to reveal an invulnerability. (sector 1268)
- On the second landing, you will find a similar large concrete room to secret #1. Gain access similarly to find rocket ammo and medikits within. (sector 1383)
- On the third landing, you will find a similar large concrete room to secrets #1 and #3. Gain access similarly to find a supercharge and megaarmor within. (sector 823)
Non-official[edit]
- Similar to the one in secret #2, other similar apartments exist on the first landing of the stairwell portion. Their bathroom doors can also be opened, and one bathroom contains a partial invisibility.
The main lobby's central button (linedef 1024) has invisible triggers placed in front of it that block use presses on the button, requiring the player to get closer than usually needed to get a successful press.
A tree in the main lobby (thing 38) is hovering slightly above its soil by the time the player can reach it.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The data was last verified in its entirety on September 2, 2025.
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 6413.
This level contains the following numbers of things per skill level:
|
|
| Multiplayer
|
| Monsters |
1-2 |
3 |
4-5
|
| Zombieman |
47
|
| Shotgun guy |
26 |
36 |
36
|
| Heavy weapon dude |
30 |
32 |
35
|
| Imp |
59
|
| Lost soul |
1
|
| Demon |
16
|
| Revenant |
13
|
| Cacodemon |
17
|
| Pain elemental |
8 |
12 |
12
|
| Baron of Hell |
2
|
| Arachnotron |
8 |
8 |
9
|
| Mancubus |
5
|
| Arch-vile |
1
|
| Spiderdemon |
1
|
| Cyberdemon |
1
|
| Weapons |
1-2 |
3 |
4-5
|
| Shotgun |
1
|
| Super shotgun |
2
|
| Chaingun |
1
|
| Rocket launcher |
2
|
| Plasma gun |
2
|
| Ammunition |
1-2 |
3 |
4-5
|
| Clip |
27
|
| Box of bullets |
8
|
| 4 shotgun shells |
25
|
| Box of shotgun shells |
4
|
| Rocket |
54
|
| Box of rockets |
9
|
| Energy cell |
19
|
| Energy cell pack |
5
|
| Health & Armor |
1-2 |
3 |
4-5
|
| Stimpack |
22
|
| Medikit |
36
|
| Megaarmor |
3
|
| Items |
1-2 |
3 |
4-5
|
| Armor bonus |
199 |
199 |
223
|
| Health bonus |
130 |
130 |
154
|
| Supercharge |
3
|
| Backpack |
7
|
| Berserk |
2
|
| Invulnerability |
2
|
| Partial invisibility |
3
|
| Miscellaneous |
1-2 |
3 |
4-5
|
| Cooperative start |
4
|
| Exploding barrel |
210
|
| Teleport landing |
22
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]