MAP05: Melt-Down (The Darkening Episode 2)
|The Darkening Episode 2 maps|
This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.
- 1 Walkthrough
- 2 Areas / screenshots
- 3 Speedrunning
- 4 Statistics
- 5 Technical information
- 6 Inspiration and development
- 7 Trivia
- 8 See also
- 9 Sources
- 10 External links
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Other points of interest
- In the small yard with the plasma gun surrounded by toxic sludge, enter the door leading west. When you enter the room with the arch-vile, you will hear a lift lower. Run back to the yard and in the northeast corner near the crates is the lift. Ride it up and step on the crates to get an armor (it is also possible to straferun to the crates from the steps, but this is much harder to pull off). (sector 12)
- From the lift triggering room mentioned in Secret #1, head through this hall and into the next room with crates. On the ledge here, step onto the crate to the south and head into the yellow light to the east to get a medikit, a box of shotgun shells, and a box of rockets. (sector 11)
- In the blue key area, there is a megaarmor. In order to get it, you must use the arch-vile to jump towards its ledge. (sector 155)
Areas / screenshots
Routes and tricks
The records for the map at the Doom Speed Demo Archive are:
|NoMo||1:21.54||Doug Merrill (Opulent)||2000-08-13||drk2nomo.zip|
The data was last verified in its entirety on December 13, 2021.