MAP05: Minos' Judgement (Master Levels)

From DoomWiki.org

This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.

Minos' Judgement is a map that is part of the Master Levels for Doom II. It was designed by John Anderson (Dr. Sleep), and is contained in the file MINOS.WAD.

This level was later ported to PlayStation Final Doom as MAP08: Minos.

In the version for Doom + Doom II, this level uses the music track "Sinister".

Walkthrough[edit]

Map of Minos' Judgement
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Blue key[edit]

Take the shotgun if you need it and enter the southeastern door on the bottom level. In the corridor, you can see the first blue door to your right (south). Go left and open the eastern door. In the hall, walk up the stairs before you. The second blue door there is optional. However, you can ease your task by killing the chaingunners behind this door. Press the switch to your right and open the door indicated by a caution sign. Make a jump over the nukage pool to the blue key.

Red key[edit]

Either jump back or use the stairs at the north to proceed. The red key is located behind the first blue door (to the west). Return to the door and enter it. Once you have gone up the stairs, notice two alcoves in the northern section. Jump over into the eastern alcove, and the walls around the lamp will open revealing monsters. Enter and pick up the red key.

Yellow key[edit]

Drop down and get out of this room via the northern door. Go along the corridor until you reach the eastern door that you opened earlier. In the hall, go left and open the eastern door (that requires the red key). In the outside area, enter the middle structure by walking up its stairs. Grab the yellow key.

Exit[edit]

The exit teleporter is in the extreme south of the level. Make your way to the room where you found the red key. The door to the south will lead you to a lift, but you cannot enter the south area there. So, go down the staircase to the east and enter an area with four pillars. There is also a very similar room to the west that you can use. Go to the southern end and open the yellow bars. If you enter the circular area from the east side, a platform will go down letting you press a switch that reveals a small room with the exit teleporter.

Other points of interest[edit]

You can find a radiation shielding suit in the nukage area where you get the blue key. When you press the green button on the western wall, the switch wall on the opposite side will lower as a lift. Run there before the suit travels back up. If you press the button on the eastern wall, the opposite switch wall will lower similarly, and you can take the megasphere that is on it.

Secrets[edit]

  1. At the very beginning of the map, walk up a staircase, then enter the door in either alcove. Go down and open a bar by pressing "use" on it. As you try to go to the south of the room to get some ammo and the super shotgun, the lights will turn off, and an alcove containing a crowd of imps and spectres will open. When you kill them, enter this alcove to get an armor, a backpack and a berserk pack. (sector 316)
  2. Next to the first blue door, press the switch to the west to enter an alcove with two teleporters. Enter either of them. Lower the platform with a soul sphere and an imp on it. Wait until it rises and jump over towards the alcove to the southeast. You can open the wall here to find a BFG9000 on Ultra-Violence and Nightmare skill levels, otherwise it will be empty. (sector 460) Beware of the crusher when you return to the teleporters.
  3. When you have picked up the blue key in the nukage area, you can take a shortcut to the red key. Go to the western passage of the area. There are slimy walls to the south and the west. Open the western wall (sector 248), and you will find a room where you are able to continue to the first blue door. Alternatively, you can access the area from the blue door. In the room, you can find shotgun shells and a stimpack. Open the two alcoves to the north where there are shells and a medikit.
  4. Open the southern slimy wall (sector 228), and you can enter a room with four pillars. The third blue door there leads to the red key room as well.
  5. In the hall where the red door is located, lower the lift to the west. When you have risen, go along the corridor to the north. At the very end of the corridor, open the door near the two skull kebabs. Press the skull switch to temporarily open a secret wall between the kebabs. When you enter that alcove (sector 343), kill the imp and the chaingunner that would disturb you while being in the yellow key area.

Bugs[edit]

There are invisible triggers that block use attempts (linedefs 867, 2118) placed in front of doors and switches, making these objects seem unresponsive. The player must get closer than normally required when pressing the objects to surpass the triggers.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed 1:51.83 Phoenyx 2021-09-10 minosn151.zip
UV max 5:37.17 vdgg 2017-09-25 minos-537.zip
NM 100S 1:57.11 Jean-Charles Dorne (JCD) 2021-07-09 minns157.zip
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 15, 2023.

Deathmatch[edit]

Player spawns[edit]

This level contains six spawn points:

  1. facing north. (thing 136)
  2. facing south. (thing 275)
  3. facing south. (thing 277)
  4. facing north. (thing 279)
  5. facing north-west. (thing 280)
  6. facing north. (thing 368)

Statistics[edit]

Map data[edit]

Things 400
Vertices 2351*
Linedefs 2537
Sidedefs 3701
Sectors 544
* The vertex count without the effect of node building is 2022.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]