MAP05: Outpost Overrun (Hell Revealations)
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| Hell Revealations maps 01-11 |
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(01 - 11) |
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MAP05: Outpost Overrun is the fifth map of Hell Revealations. It was designed by Blue Phoenix and uses the music track "Terminal City" from MegaRace. The par time is 8:30.
Contents
Description[edit]
According to the Hell Revealations infopack:
- Haven't actually played Hell Revealed but did see the Dean of Doom episodes on them.
- The major elements seem to be blocky architecture, conspicuous monster blocking lines, necessary items in secrets, pseudo 3d bridges and a lot of barons and archviles. So that's what I made my map out of. Stacking barrels and marking secrets with satyr heads was my way to keep the pace up.
- Size: Small
- Difficulty: Easy
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Use the face just east of the start to get a backpack and a shotgun. (sector 148)
- Ride Secret #1 up and jump west through the monitors to find a green armor. (sector 149)
- Head across the bridge to the switch with the pulveriser. Use the backside of the switch, then go across the bridge again and southeast to get a berserk pack and ammo clips. (sector 189)
- Head to the central structure and use the face on its south end to get a rocket launcher and boxes of rockets. (sector 11)
- Ride Secret #4 up and use either the north or east walls. Shoot the barrels and ride up to find more boxes of rockets as well as energy cell packs. You can go to the northeast corner of the structure to get a super shotgun and shotgun shells. (sector 67)
- At the north part of Secret #5, jump southwest onto a ledge with a megaarmor. (sector 58)
- Lower the blue key and enter the east compartment. Use the face there to get a megasphere. (sector 146)
- After getting the blue key, enter the water to the west and use the face to the west to see a BFG9000. You will teleport to a ledge when you try to get it, and the ledge has a backpack and an energy cell pack. (sector 161)
- Use the wall at the east end of Secret #8 to lower to a megasphere. (sector 164)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | |||||
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The (absence of) data was last verified in its entirety on May 5, 2024.
Deathmatch[edit]
This level includes its own, separate deathmatch arena.
Player spawns[edit]
This arena contains six spawn points:
- facing north. (thing 430)
- facing south. (thing 434)
- facing south-east. (thing 480)
- facing south. (thing 492)
- facing north-west. (thing 493)
- facing west. (thing 578)
Things[edit]
This level contains the following numbers of things per skill level:
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Statistics[edit]
Map data[edit]
| Things | 579 |
| Vertices | 1589* |
| Linedefs | 1868 |
| Sidedefs | 2930 |
| Sectors | 368 |
* The vertex count without the effect of node building is 1385.
Things[edit]
This level contains the following numbers of things per skill level:
* Custom skill level that enables SpawnMulti. |
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Technical information[edit]
Inspiration and development[edit]
Trivia[edit]
- This map had a significant visual overhaul from its original version in SLOTTER II (Hell Revealations Demo). The deathmatch arena was based off the original visual design of the map.
