MAP05: Prison (Strife)

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Strife levels (01-06 & 30)
Tarnhill

Tarnhill
  • 01-06 & 30
Castle and Temple
Bishop's Fortress
Commons and Factory
Loremaster and Entity
Extra levels
This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.

MAP05: Prison, also known as Norwall Prison, is the location of the first mission on which the Strifeguy is sent by Macil. Many troops of the Front are imprisoned here after an earlier botched raid, and Macil needs them freed for the later raid on the Order's castle. It uses the music track "Intro".

Overview[edit]

Spoiler Warning: Plot details follow.

As a means of proving himself to Macil, the player is tasked with freeing a group of Front troops who have been imprisoned by the Order and are awaiting execution. In order to accomplish the task, the player must first visit Governor Mourel to acquire a prison pass, but Mourel will only trade favors for favors, requiring the player to complete one of a choice of two tasks first. Once the player has the pass, he enters the prison, but Warden Montag refuses him entry. He kills the warden to get the prison key and then later slays Judge Wolenick, cutting off his hand. The severed hand has the pattern that unlocks several doors and shuts down the force fields around the holding cells.

Spoilers end here.

Walkthrough[edit]

Map of Prison
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. When you have come to the northern part of the level, you will find two curvy staircases leading to Wolenick's chamber. Between the stairs, there is an ornamental table with four candles on it. The northern side of the table has a little switch. Press it and you will open a wall at the southeastern alcove in front of you. A passage with two medical kits is revealed. (sector 317) Enter the door at the end to reach poison bolts and a leather armor in a cell under the open sky.

Bugs[edit]

Two ceiling chains (Things 1 and 12) and seven medium torches (Things 4 through 10), all in the same room, have no flags set for any of the three difficulty classes, so they do not actually appear in the level. A deathmatch start (Thing 425) has no skill flags set either, but because of special handling in the engine, it functions normally in the level.

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Deathmatch[edit]

Player spawns[edit]

This level contains seventeen spawn points:

  1. facing west. (thing 197)
  2. facing north-east. (thing 198)
  3. facing north-west. (thing 199)
  4. facing west. (thing 200)
  5. facing west. (thing 201)
  6. facing south. (thing 277)
  7. facing west. (thing 278)
  8. facing west. (thing 351)
  9. facing south-east. (thing 352)
  10. facing north-west. (thing 353)
  11. facing west. (thing 400)
  12. facing south. (thing 401)
  13. facing south-east. (thing 404)
  14. facing east. (thing 405)
  15. facing north. (thing 406)
  16. facing east. (thing 407)
  17. facing south-east. (thing 425)

Statistics[edit]

Map data[edit]

Things 471
Vertices 2214*
Linedefs 2444
Sidedefs 3324
Sectors 441
* The vertex count without the effect of node building is 1932.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]