MAP05: R 'n R (Revolution!)

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Revolution! maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32 33

This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.
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MAP05: R 'n R is the fifth map of Revolution!. It was designed by Thomas van der Velden (t.v.). When played with the Revolution! MIDI Pack, this level uses the music track "Last Resort," composed by James Paddock (Jimmy).

Walkthrough[edit]

Map of R 'n R
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the large hall accessible from the beach is a switch in front of a door and some imp statues. Press on the imp statue to the east of the door and the way to an alcove further east will temporarily open. There, you will find shotgun shells, a medikit, and a super shotgun. (sector 94)
  2. Take the lift up to the resting areas at the northern part of the map, then face southeast and jump through the southern window. Outside, go through the window closer to the north back into the room with Secret #1 and another alcove opens up nearby for a moment. Inside of it are a soul sphere and some armor bonuses. (sector 72)
  3. Go all the way to the end of the lodge in the northern part of the map and enter the room north west from the switch, right next to it. Inside of the room, you will find a dead zombieman's corpse and a candle on the bed. Press use on this bed to lower it and reveal a rocket launcher and berserk pack. (sector 141)
  4. (See Bugs section below) (sector 127)

Bugs[edit]

Secret #4 does not exist in any location since the secret sector has no geometry in the map, meaning only 75% of secrets is possible to register. Due to different ways map editors handle such unused sectors, loading the map in an editor might give Secret #3 a different sector index. The editor DEU, which is what the author used when creating this level, gives Secret #3 the correct secret sector index, however, if a player were to open the map in a modern editor such as Doom Builder 2, its index will be 127 instead of 141, while unused sectors are discarded leaving the map with 140 sectors out of the 142 specified in the SECTORS lump.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:45.89 Boris Klimeš (dew) 2011-04-08 tv05-045.zip
NM speed 0:55.51 Jochen Schneidau (Angus) 2006-03-17 tv05n055.zip
UV max 1:44.86 Kyle McAwesome 2024-03-19 tvr_max.zip
NM 100S 1:14.83 Kyle McAwesome 2023-02-28 tv05s114.zip
UV -fast 2:26.74 Brian Nesser (Anima Zero) 2006-02-11 tv05f226.zip
UV -respawn
UV Tyson 3:52.51 Maribo 2022-07-23 tv05t352.zip
UV pacifist 0:56.51 Vladimir Monakhov (skepticist) 2009-04-25 tv05p056.zip
NoMo 0:42.49 NuruTheDoomer 2022-09-26 tvr05o-42.zip
NoMo 100S 1:01.46 NuruTheDoomer 2022-09-29 tvr05os-101.zip

The data was last verified in its entirety on May 12, 2024.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing east. (thing 120)
  2. facing north-east. (thing 121)
  3. facing north-east. (thing 122)
  4. facing north-east. (thing 123)

Statistics[edit]

Map data[edit]

Things 169
Vertices 1072*
Linedefs 1091
Sidedefs 1620
Sectors 142
* The vertex count without the effect of node building is 898.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]