MAP05: Rumex Crispus (Hadephobia)

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Hadephobia maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32
Bonus maps: 33 34 35

This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.
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MAP05: Rumex Crispus is the fifth map of Hadephobia. It was designed by Magicsofa and uses the music track "". The par time defined in the DEHACKED lump is 2:00.

Walkthrough[edit]

Map of Rumex Crispus
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the east, where the port exit is blocked by a huge freighter, go north and right through the pane of the upside down cross, to get an invulnerability. (sector 252)
  2. In the west of the dock there is a large octagonal platform made of wood and flesh (sector 151). Push the big eye you find on top of it, turn around 180 degrees, and start to run. Jump on the southern pier, find a preferably short way over the wrecked ship into the dark entrance (sector 175) in the damaged northern pier. From there, you get teleported onto a big block of flesh on the wrecked ship. Turn left and jump on the center part of the damaged pier, before the stone pillar (sector 4) raises again, and get your rocket launcher.
  3. On board of the huge freighter, walk around the structure of flesh on its nose, to find a backpack. (sector 369)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 1:01.71 Ryan Krafnick (Kraflab) 2016-06-18 hph05p101.zip Cross-listed from Pacifist
NM speed 1:13.51 Ryan Krafnick (Kraflab) 2016-04-20 hph05n113.zip
UV max 4:23.91 lirui1001 2021-02-28 hph05-423.zip
NM 100S
UV -fast
UV -respawn
UV Tyson 7:15.51 Revved 2013-07-12 hph05t715.zip
UV pacifist 1:01.71 Ryan Krafnick (Kraflab) 2016-06-18 hph05p101.zip

The data was last verified in its entirety on April 3, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains only three spawn points, making it unplayable in deathmatch mode:

  1. facing north. (thing 386)
  2. facing north. (thing 387)
  3. facing east. (thing 388)

Statistics[edit]

Map data[edit]

Things 389
Vertices 3735*
Linedefs 2946
Sidedefs 5190
Sectors 402
* The vertex count without the effect of node building is 2674.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]