MAP05: Sokodoom (8 Bits Deathmatch)

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8 Bits Deathmatch maps
This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.
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MAP05: Sokodoom is the fifth map of 8 Bits Deathmatch, a multiplayer episode WAD. It was designed by Emmanuel Rousseau (G0dCells) and uses one of the following randomly selected music tracks:

Analysis[edit]

Spawn pointsUnmarked
Map of Sokodoom

Map layout[edit]

Player spawns[edit]

This level contains seven spawn points:

  1. facing south. (thing 1)
  2. facing south-east. (thing 2)
  3. facing south. (thing 3)
  4. facing east. (thing 20)
  5. facing east. (thing 21)
  6. facing north. (thing 22)
  7. facing south. (thing 23)

Areas / screenshots[edit]

Statistics[edit]

Map data[edit]

Things 64
Vertices 712*
Linedefs 564
Sidedefs 980
Sectors 116
* The vertex count without the effect of node building is 483.

Things[edit]

This level contains the following numbers of things per skill level:

Multiplayer
Weapons 1-2 3 4-5
Chainsaw 1
Super shotgun 7
Chaingun 3
Rocket launcher 2
Plasma gun 1
BFG9000 1
Ammunition 1-2 3 4-5
Box of bullets 1
4 shotgun shells 14
Rocket 12
Health & Armor 1-2 3 4-5
Stimpack 5
Megaarmor 1
Miscellaneous 1-2 3 4-5
Deathmatch start 7
Teleport landing 1

See also[edit]

External links[edit]