This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.
MAP05: Sphinx Rising is the fifth map of Stardate 20X7. It was designed by Zachary Stephens (Ribbiks) and uses the music track "Arcadia, Arcadia Demade," originally composed by John Weekley (PRIMEVAL) for Arcadia Demade. The par time defined in the DEHACKED lump is 1:09.
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- After teleporting out from Secret #4, you will be facing the purple key. Turn around instead and hop onto the next purple rock, then jump south towards the megasphere. When you reach the damaging floor below, the megasphere will also lower to your level. (sector 165)
- Use the yellow switch to open the yellow bars in the hallway from the start. Go out, then turn around and run onto the altar that had the chaingunners. The wall ahead will lower allowing you to get a computer area map. (sector 558)
- Head to the bottom of the area where the yellow key is, and enter the alcove with the armor bonus. A lift will lower for one second. This lift is east of the alcove and just before some steps and contains a megaarmor. You have to enter the alcove and quickly enter the secret sector before it rises here. (sector 619)
- At the southeast end of the map, make a jump to the platform with bars on it, then move around and to the left. Head behind the skull switch and continue left, dropping down and all the way to the teleporter. This takes you to a secret arena with arch-viles, imps, and a megasphere. Use the switch on the southeast column and wait for the next switch on the northwest column to teleport out. (sector 636)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The data was last verified in its entirety on April 4, 2022.
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 8343.
This level contains the following numbers of things per skill level:
|
Cooperative
|
Monsters |
1-2 |
3 |
4-5
|
Heavy weapon dude |
23 |
17 |
17
|
Imp |
75 |
75 |
79
|
Revenant |
25 |
32 |
29
|
Cacodemon |
12 |
15 |
26
|
Pain elemental |
8 |
9 |
10
|
Hell knight |
29 |
30 |
29
|
Baron of Hell |
22 |
21 |
27
|
Mancubus |
1 |
1 |
0
|
Arch-vile |
17 |
19 |
36
|
Cyberdemon |
2 |
2 |
4
|
Romero's head |
2
|
Weapons |
1-2 |
3 |
4-5
|
Super shotgun |
1
|
Chaingun |
1
|
Rocket launcher |
1
|
Plasma gun |
2
|
BFG9000 |
3 |
3 |
2
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
11 |
13 |
13
|
Box of bullets |
3
|
4 shotgun shells |
16 |
20 |
14
|
Box of shotgun shells |
11 |
10 |
9
|
Rocket |
36 |
36 |
32
|
Box of rockets |
21
|
Energy cell |
21 |
21 |
23
|
Energy cell pack |
13 |
13 |
11
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
2 |
5 |
0
|
Medikit |
20 |
15 |
8
|
Armor |
1
|
Megaarmor |
1
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
5
|
Health bonus |
2 |
3 |
3
|
Supercharge |
7 |
4 |
3
|
Megasphere |
5
|
Backpack |
1
|
Berserk |
3
|
Computer area map |
1
|
Invulnerability |
1
|
Radiation shielding suit |
8 |
8 |
6
|
Keys |
1-2 |
3 |
4-5
|
Blue skull key |
1
|
Red keycard |
1
|
Red skull key |
1
|
Yellow keycard |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Exploding barrel |
8
|
Teleport landing |
43 |
44 |
44
|
Voodoo doll |
15
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]