This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.
MAP05: Switch Hunt is the fifth map of Respawned: Back from Hell. It was designed by Robert Zalewski (Zalewa) and uses the music track "Death Waltz in B Minor" by John Weekley (PRIMEVAL), from Reverie.
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Head around the first building to its northeast end, then step onto a small triangle in the inner corner. Quickly run back to the southeast end where a pillar has lowered with a plasma gun. (sector 10)
- Enter the first building and enter the south room that you saw through the windows. This room has a chainsaw and boxes of rockets. Open the wall north of the chainsaw to get health bonuses, an energy cell pack, and a box of shotgun shells. (sector 170)
- Enter the east area from the southwest door and immediately use the wall east of the rocket launcher to get stimpacks. (sector 245)
- In the east area, climb the steps on the west side and head south to a dead demon corpse. Use the wall next to it to get a box of rockets. (sector 256)
- Enter the building just east of Secret #4. Head north and notice the light amplification visor behind the small wall. Shoot the wall behind it to get the light amplification visor. (sector 273)
- At the north end, take a small path northwest and open the door. Go to the dead end and use the south wall to find a backpack and a box of shotgun shells. (sector 393)
- After getting the yellow key, return to the first building and open the yellow door to the west to get a soul sphere, stimpack, boxes of rockets, energy cell pack, and backpack. (sector 211)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The data was last verified in its entirety on October 16, 2024.
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 2716.
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
23 |
18 |
23
|
Shotgun guy |
23 |
28 |
32
|
Heavy weapon dude |
17 |
28 |
39
|
Imp |
55 |
74 |
91
|
Lost soul |
6 |
9 |
13
|
Demon |
4 |
5 |
6
|
Spectre |
7 |
7 |
8
|
Revenant |
6 |
14 |
21
|
Cacodemon |
9 |
16 |
18
|
Pain elemental |
2 |
4 |
5
|
Hell knight |
7 |
10 |
10
|
Baron of Hell |
2 |
3 |
5
|
Arachnotron |
4 |
5 |
7
|
Mancubus |
3 |
7 |
9
|
Arch-vile |
0 |
1 |
3
|
Spiderdemon |
0 |
1 |
1
|
Cyberdemon |
0 |
1 |
2
|
Weapons |
1-2 |
3 |
4-5
|
Chainsaw |
1
|
Shotgun |
1
|
Super shotgun |
1
|
Chaingun |
1
|
Rocket launcher |
1
|
Plasma gun |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
14
|
Box of bullets |
32 |
32 |
27
|
4 shotgun shells |
34 |
34 |
25
|
Box of shotgun shells |
17 |
17 |
11
|
Rocket |
20
|
Box of rockets |
40
|
Energy cell |
17
|
Energy cell pack |
7 |
8 |
8
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
29 |
26 |
14
|
Medikit |
18 |
15 |
12
|
Armor |
2
|
Megaarmor |
1
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
36
|
Health bonus |
27
|
Supercharge |
1 |
1 |
0
|
Megasphere |
1
|
Backpack |
4
|
Light amplification visor |
1
|
Keys |
1-2 |
3 |
4-5
|
Blue skull key |
1
|
Red skull key |
1
|
Yellow skull key |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Teleport landing |
8
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]