MAP05: Temple of Death (Cabal series)
From DoomWiki.org
Temple of Death | |
---|---|
Add a screenshot and caption | |
Author | Sverre André Kvernmo |
Port | Vanilla Doom |
IWAD | Doom II |
Year | 1995 |
Link | Doomworld/idgames |
Cabal maps |
---|
This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.
Temple of Death is a single-level PWAD for Doom II that came out in 1995, originally as the fourth map in the Cabal series. It was designed by Sverre André Kvernmo (Cranium).
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- The opening staircase has a secret door on the outside of the northern turn (marked with a different texture) leading to an armor. (sector 29)
- #1 has a secret door in the west (marked with a different texture) leading to a room with a demon (not on easy skill) and a rocket launcher. (sector 33)
- Towards the north-west is a round rock pool with a lava pool in the centre, with fake walls on all sides. Go through the east wall and continue until you drop down into a room with 16 pillars. Go through the door in the south-east of this room and along the path until you reach a T-junction. Turn right (left leads to a teleporter back to normal territory) and continue through a door to reach a room with a backpack on a ledge.(sector 218)
- There is a secret door in the north-west of the room accessed by #3 (between the tall red firestick and the short green pillar) to reach a room with a rocket launcher, three shotguns, and some ammo. (sector 73)
- A section of the north wall of #4 has some pipes – it is a secret door leading to a box of rockets. (sector 83)
- West of the yellow key room is a room with a pain elemental in a cage inside some nukage. There is a teleporter in the nukage leading into this cage. From the cage, shoot the hanging victim in the south-east – this lowers a teleporter which takes you back to the area surrounding the nukage. The second teleporter counts as a secret - however, it is too small to receive credit for. (sector 266)
Bugs[edit]
As secret #6 (see above) is too small to receive credit for, the maximum achievable secret percentage is 83%.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 22:45.37 | Chris Ratcliff (Ryback) | 2003-10-19 | cabal-cr.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on December 13, 2021.
Deathmatch[edit]
Player spawns[edit]
This level contains eight spawn points:
- facing north. (thing 715)
- facing west. (thing 718)
- facing south. (thing 720)
- facing south-east. (thing 723)
- facing north. (thing 724)
- facing east. (thing 726)
- facing north. (thing 727)
- facing west. (thing 729)
Statistics[edit]
Map data[edit]
Things | 943 |
Vertices | 1542* |
Linedefs | 1595 |
Sidedefs | 2157 |
Sectors | 287 |
Things[edit]
This level contains the following numbers of things per skill level:
|
|
Technical information[edit]
Inspiration and development[edit]
Trivia[edit]
- This is the first PWAD ever created by Sverre André Kvernmo, and the only one designed originally for Doom, rather than for Doom II.