MAP05: Temple of Death (Cabal series)

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Cabal maps
This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.

MAP05: Temple of Death is the fourth map in Cabal series. It was designed by Sverre André Kvernmo (Cranium).

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Walkthrough[edit]

Map of Temple of Death
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. The opening staircase has a secret door on the outside of the northern turn (marked with a different texture) leading to an armor. (sector 29)
  2. #1 has a secret door in the west (marked with a different texture) leading to a room with a demon (not on easy skill) and a rocket launcher. (sector 33)
  3. Towards the north-west is a round rock pool with a lava pool in the centre, with fake walls on all sides. Go through the east wall and continue until you drop down into a room with 16 pillars. Go through the door in the south-east of this room and along the path until you reach a T-junction. Turn right (left leads to a teleporter back to normal territory) and continue through a door to reach a room with a backpack on a ledge.(sector 218)
  4. There is a secret door in the north-west of the room accessed by #3 (between the tall red firestick and the short green pillar) to reach a room with a rocket launcher, three shotguns, and some ammo. (sector 73)
  5. A section of the north wall of #4 has some pipes – it is a secret door leading to a box of rockets. (sector 83)
  6. West of the yellow key room is a room with a pain elemental in a cage inside some nukage. There is a teleporter in the nukage leading into this cage. From the cage, shoot the hanging victim in the south-east – this lowers a teleporter which takes you back to the area surrounding the nukage. The second teleporter counts as a secret - however, it is too small to receive credit for. (sector 266)

Bugs[edit]

As secret #6 (see above) is too small to receive credit for, the maximum achievable secret percentage is 83%.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 22:45 Chris Ratcliff (Ryback) 2003-10-19 cb4-2245.lmp
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

This information was last verified in its entirety on January 21, 2018.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing north. (thing 715)
  2. facing west. (thing 718)
  3. facing south. (thing 720)
  4. facing south-east. (thing 723)
  5. facing north. (thing 724)
  6. facing east. (thing 726)
  7. facing north. (thing 727)
  8. facing west. (thing 729)

Statistics[edit]

Map data[edit]

Things 943
Vertices 1542*
Linedefs 1595
Sidedefs 2157
Sectors 287
* The vertex count without the effect of node building is 1326.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

This is the first PWAD ever created by Sverre André Kvernmo, and the only one designed originally for Doom, rather than for Doom II.

See also[edit]

Sources[edit]

External links[edit]