MAP05: That Flooded Place (Plutonia: Revisited Community Project)

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PRCP maps 01-11

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Secret maps: 31 32

This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.

MAP05: That Flooded Place is the fifth level of Plutonia: Revisited Community Project. It was designed by Keeper of Jericho and uses the music track "Dark Halls," composed by Robert Prince for Doom. The par time defined in MAPINFO is 1:30.

Walkthrough[edit]

Map of That Flooded Place
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Kill the zombieman behind you then open the door to reach a crossroads, noting the imps hiding behind the vines on either side. Go through the west door to see a Hell knight (or baron of Hell on Ultra-Violence and Nightmare skill levels) at a T-junction, pass through the western door then continue south through a third door to enter the yellow key room. Use the opening on the south-west side of the cage to get inside it then collect the chaingun and yellow skull key in the middle to summon two to four knights, who will appear outside the cage.

Leave the yellow key room through the east door and follow the corridor past some chaingunners to another door, which leads to the blue key area. Kill any waiting demons and cacodemons then press the skull switch on the east wall to open the cage with the blue key, and bring in some revenants. Leave the area through the north door then open another door just ahead to enter a room with chaingunners and a mancubus. Go north through a third door to enter the red key area, which is overlooked by chaingunners and revenants, then open either of the blue doors on the east side to face two barons of Hell. Climb the steps between the barons and press the skull switch at the top to lower the red key.

Kill one or two arch-viles that teleport in, collect the red key then go back to the crossroads. Open the red door at the north end to find another arch-vile blocking the exit teleporter.

Other points of interest[edit]

Secrets[edit]

Official[edit]

  1. In the crossroads area, there are 16 skulls on the outer walls. Press on the wall under the skull that does not have lit eyes (south-west part of the area) to reveal an alcove with a super shotgun and 16 shotgun shells, south of the wall. (sector 47)
  2. In the blue key area are four pairs of skulls on the southern wall. Shoot the easternmost one to open a nearby alcove with a supercharge. (sector 201)

Non-official[edit]

  • A hidden chainsaw can be accessed by passing through the northernmost hallway with the mancubi and the zombies. This reveals a teleporter along the western wall in the blue key area in the south-east.

Bugs[edit]

In vanilla Doom, a visplane overflow can occur in the yellow key area.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 4:28.91 Maribo 2022-08-12 pv05m428.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist
NoMo 0:34.37 Bredd 2023-02-13 pv05o034.zip

The data was last verified in its entirety on February 23, 2023.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 38)
  2. facing east. (thing 337)
  3. facing north. (thing 338)
  4. facing north. (thing 339)

Statistics[edit]

Map data[edit]

Things 431
Vertices 1948*
Linedefs 2134
Sidedefs 2929
Sectors 320

* The vertex count without the effect of node building is 1775.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

This level is based off Congo and Well of Souls, the first two levels of The Plutonia Experiment. It was constructed in a "couple of weeks," using Doom Builder.

Trivia[edit]

External links[edit]