MAP05: That Flooded Place (Plutonia: Revisited Community Project)

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PRCP maps 01-11

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Secret maps: 31 32

This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.
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MAP05: That Flooded Place is the fifth level of Plutonia: Revisited Community Project. It was designed by Keeper of Jericho and uses the music track "Dark Halls," composed by Robert Prince for Doom. The par time defined in MAPINFO is 1:30.

Walkthrough[edit]

Map of That Flooded Place
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the area behind the first door, there are 16 skull switches on the walls. Push the wall below the second skull switch (the one with the non-lit eyes) from the south on the western wall to open an alcove (sector 47) below the southernmost skull switch on the same wall. Inside is a super shotgun and four sets of shotgun shells.
  2. In the area where the blue skull key is found, there are four pairs of skull switches on the southern wall. Shoot the easternmost one (again the one with non-lit eyes) to open another alcove (sector 201) to the left of it. It contains a soul sphere.

Bugs[edit]

In Vanilla Doom, the visplane overflow can occur in the yellow key area.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 4:28.91 Maribo 2022-08-12 pv05m428.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist
NoMo 0:34.66 Jean-Charles Dorne (JCD) 2013-09-11 prcpnomo.zip

The data was last verified in its entirety on August 26, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 38)
  2. facing east. (thing 337)
  3. facing north. (thing 338)
  4. facing north. (thing 339)

Statistics[edit]

Map data[edit]

Things 431
Vertices 1948*
Linedefs 2134
Sidedefs 2929
Sectors 320
* The vertex count without the effect of node building is 1775.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

This level is based off Congo and Well of Souls, the first two levels of The Plutonia Experiment. It was constructed in a "couple of weeks," using Doom Builder.

Trivia[edit]

External links[edit]