MAP05: The Boiler (Doom 2 the Way id Did)


Doom 2 the Way id Did maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32
Easter-egg map: 33

This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.

MAP05: The Boiler is the fifth map of Doom 2 the Way id Did. It was designed by Walker Wright (Pavera) in the style of American McGee. The par time defined in the DEHACKED lump is 2:15.


Map of The Boiler
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Head north from the start to two doorways and take the eastern one, then go east into the next room to find a shotgun before going to the south wall to flip a switch, which will open a door nearby. Now go back to the two doorways and drop into the lava pit between them, then head north and east through the door you just opened and kill some imps that are waiting ahead. Go down the steps, dodging a Hell knight that is released near the bottom, then enter the lava at the bottom to find a super shotgun and a switch that will lower the pillar holding the blue keycard. Taking the key releases some imps onto the stairs, along with two revenants on Hurt Me Plenty skill level or higher.

Go back up to the top of the steps then head west and north to enter a dark tunnel, then go west, south and east - you should find yourself at the bottom of a staircase leading back to the starting room. Head south at this point and follow the path to a set of blue bars, open them then climb the curved steps to two L-shaped ledges. Go to the outer ledge, which is guarded by imps, then flip the switch in the south-east corner to lower it and reveal a lava trench with some zombies. Enter the lava and head south to a staircase, kill a cacodemon waiting at the top then flip the switch next to it to activate a lift going up to a small chamber with a knight. Flip a second switch inside this chamber, then enter the teleporter that opens next to you to return to the L-ledge, where some bars blocking your way to the red keycard have lowered.

Kill the revenant that is released behind you, then go back to the starting room and open the door on the east side. Run east to jump over a low wall and land in a lava trench with the yellow keycard, collect it then use the lift on the east side to climb out. You can now open the exit door in front of you to find a demon guarding the exit switch.

Other points of interest[edit]

A megaarmor can be found south of the exit door.


  1. In the western room with the radiation shielding suit and other items, open the wall with pipes in the south-west corner to find a berserk pack. (sector 89)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:55.91 Dime 2014-05-20
NM speed
UV max 2:04.43 Tatsuya Ito (Tatsurd-cacocaco) 2015-11-23
NM 100S 2:04.97 DidierTranber 2023-08-17
UV -fast
UV -respawn
UV Tyson 3:57.37 Andrea Rovenski (Cyberdemon531) 2022-05-30
UV pacifist 1:14.11 Andromeda 2021-09-04

The data was last verified in its entirety on August 31, 2023.


Player spawns[edit]

This level contains seven spawn points:

  1. facing north-west. (thing 217)
  2. facing west. (thing 218)
  3. facing south. (thing 220)
  4. facing north-east. (thing 221)
  5. facing west. (thing 222)
  6. facing north. (thing 223)
  7. facing north. (thing 224)


Map data[edit]

Things 227
Vertices 644*
Linedefs 803
Sidedefs 1096
Sectors 138
* The vertex count without the effect of node building is 598.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


  • The berserk pack in secret #1 is the only thing that counts towards the items percentage.

See also[edit]


External links[edit]