MAP05: The Cleansing (Cleimos 2)


Cleimos 2 maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.

MAP05: The Cleansing is the fifth map of Cleimos 2. It was designed by Rand and Steven Phares.

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Map of The Cleansing
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Use the brown lift near the circular lava pool to head up to the ledge with health bonuses, then go to the east side. Press on the wall at the end to get armor bonuses (Ultra-Violence or higher) or a megaarmor (Hurt Me Plenty or lower). (sector 86)
  2. In the previous secret, open the next wall to get either a medikit (Hurt Me Plenty or lower) or a megaarmor (Ultra-Violence or higher). (sector 88)
  3. Open the blue door and open the wall that the lamp is shining on to find a radiation suit. (sector 153)
  4. Open the yellow door and then the next door to reach an outdoor area with damaging brown sludge. Drop in at the left end and use the wall, then the lift to go up. Open the door to register the secret. (sector 183)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 10:39.57 vdgg 2019-07-09
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 8, 2021.


Player spawns[edit]

This level contains nine spawn points:

  1. facing east. (thing 4)
  2. facing east. (thing 5)
  3. facing east. (thing 6)
  4. facing west. (thing 7)
  5. facing east. (thing 197)
  6. facing north. (thing 198)
  7. facing east. (thing 199)
  8. facing east. (thing 200)
  9. facing east. (thing 201)


Map data[edit]

Things 225
Vertices 1456*
Linedefs 1530
Sidedefs 766
Sectors 216
* The vertex count without the effect of node building is 1282.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]