This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.
MAP05: The Fort - I is the fifth map of The Talosian Incident. It was designed by John Bye (Gestalt666), who also composed the music track.
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the yellow key room, go north from where the key was to find two switches to flip. Make sure to flip both, as the one on the left is to complete the level while the other one opens a door somewhere in the map. Backtrack across the map until you reach the lower end of the large C-shaped hallway on the eastern side of the map, then go to the opposite end of it to find a door has opened. Inside this room are health bonuses, imps, and a switch. (sector 112)
- The switch inside Secret #1 opens up a door along the yellow key path. Go back along that path until you enter the L-shaped hall, where the corner has two doors. You were not able to enter the doors to your right before, but you can after hitting the switch in Secret #1. Inside is a soul sphere and some former humans. (sector 270)
- In one of the rooms to the southeast, go behind the throne and use the bookshelf to find a plasma rifle. (sector 485)
- At the big room with the yellow door, activate the lift in the northeast corner and ride it up to reach the hallway where the shotgun guy was firing from to find shotgun shells. (sector 560)
- Inside the hall mentioned in Secret #4, open the wall just before the door to find a soul sphere. (sector 562)
- When you reach the junction past the yellow door, shoot the vent in the middle to open two areas. The one to the north holds a chaingunner and some medikits. You will also see a soul sphere here. (sector 571)
- To get the soul sphere mentioned in Secret #6, enter the open compartment to the south and open the wall on the opposite end to find a path leading to it. (sector 583)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The data was last verified in its entirety on April 4, 2022.
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 2381.
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
6 |
8 |
10
|
Shotgun guy |
43 |
56 |
56
|
Heavy weapon dude |
6 |
21 |
21
|
Imp |
22 |
41 |
45
|
Lost soul |
5
|
Demon |
9 |
14 |
12
|
Spectre |
1
|
Revenant |
1 |
3 |
3
|
Hell knight |
4 |
2 |
2
|
Baron of Hell |
0 |
2 |
2
|
Mancubus |
1 |
2 |
2
|
Arch-vile |
1 |
2 |
2
|
Romero's head |
1
|
Weapons |
1-2 |
3 |
4-5
|
Chainsaw |
1
|
Super shotgun |
4
|
Chaingun |
2
|
Rocket launcher |
4
|
Plasma gun |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Box of bullets |
11
|
4 shotgun shells |
6
|
Box of shotgun shells |
5 |
7 |
7
|
Box of rockets |
8
|
Energy cell pack |
2
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
23
|
Medikit |
39
|
Armor |
1
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
2
|
Health bonus |
18
|
Supercharge |
3
|
Computer area map |
1
|
Keys |
1-2 |
3 |
4-5
|
Blue keycard |
1
|
Red keycard |
1
|
Yellow skull key |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]