This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.
MAP05: The Hospital is the first map of Welcome to Hell. It was designed by Paul Schmitz and uses the music track "The Imp's Song" by Robert Prince, from Doom.
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- The blue key is reached by walking through a teleporter side marked by a blue arrow. The same teleporter also has a side marked by a red arrow – entering by this side teleports you to a room with a lit sector – this indicates a secret door leading to a teleporter back to the arrow teleporter. (sector 655)
- East of the chainsaw are some blue bars (which can be lowered with a nearby switch) leading to a console. Walking across either side of the console opens a door leading to the western part of the invisible raising floor. (sector 75)
- The room north of the red key room has a yellow door. Go through it, head up the steps until a room opens up behind you, and enter this room. A wall at the top of the steps raises, allowing access to a ledge overlooking the megasphere down below. Jump onto the box north of the megasphere or the box west of it, and press the wall of the megasphere platform – the floor will raise, allowing access to the megasphere. (sector 525)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The data was last verified in its entirety on December 1, 2021.
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 4428.
This level contains the following numbers of things per skill level:
|
|
| Multiplayer
|
| Monsters |
1-2 |
3 |
4-5
|
| Zombieman |
12 |
17 |
19
|
| Shotgun guy |
7 |
21 |
28
|
| Heavy weapon dude |
11 |
28 |
45
|
| Imp |
9 |
21 |
26
|
| Spectre |
0 |
0 |
1
|
| Revenant |
2 |
6 |
11
|
| Cacodemon |
2 |
5 |
8
|
| Hell knight |
0 |
1 |
5
|
| Baron of Hell |
1 |
3 |
3
|
| Mancubus |
0 |
1 |
2
|
| Arch-vile |
0 |
0 |
1
|
| Weapons |
1-2 |
3 |
4-5
|
| Chainsaw |
1
|
| Shotgun |
1
|
| Super shotgun |
1
|
| Chaingun |
1
|
| Rocket launcher |
1
|
| Ammunition |
1-2 |
3 |
4-5
|
| Clip |
4 |
6 |
6
|
| Box of bullets |
9 |
10 |
17
|
| 4 shotgun shells |
3 |
6 |
12
|
| Box of shotgun shells |
9 |
9 |
11
|
| Rocket |
2 |
2 |
3
|
| Box of rockets |
3 |
3 |
7
|
| Energy cell pack |
2
|
| Health & Armor |
1-2 |
3 |
4-5
|
| Stimpack |
7 |
11 |
14
|
| Medikit |
2 |
7 |
7
|
| Armor |
4 |
5 |
8
|
| Megaarmor |
2
|
| Items |
1-2 |
3 |
4-5
|
| Supercharge |
3 |
3 |
5
|
| Megasphere |
1
|
| Backpack |
1
|
| Berserk |
3 |
4 |
7
|
| Computer area map |
1
|
| Invulnerability |
0 |
0 |
1
|
| Partial invisibility |
0 |
1 |
3
|
| Keys |
1-2 |
3 |
4-5
|
| Blue skull key |
1
|
| Red skull key |
1
|
| Yellow skull key |
1
|
| Miscellaneous |
1-2 |
3 |
4-5
|
| Cooperative start |
4
|
| Teleport landing |
20
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]