MAP05: The Hospital (Welcome to Hell)

From DoomWiki.org

Welcome to Hell maps
This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP05: The Hospital is the first map of Welcome to Hell. It was designed by Paul Schmitz and uses the music track "The Imp's Song" by Robert Prince, from Doom.

Walkthrough[edit]

Map of The Hospital
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. The blue key is reached by walking through a teleporter side marked by a blue arrow. The same teleporter also has a side marked by a red arrow – entering by this side teleports you to a room with a lit sector – this indicates a secret door leading to a teleporter back to the arrow teleporter. (sector 655)
  2. East of the chainsaw are some blue bars (which can be lowered with a nearby switch) leading to a console. Walking across either side of the console opens a door leading to the western part of the invisible raising floor. (sector 75)
  3. The room north of the red key room has a yellow door. Go through it, head up the steps until a room opens up behind you, and enter this room. A wall at the top of the steps raises, allowing access to a ledge overlooking the megasphere down below. Jump onto the box north of the megasphere or the box west of it, and press the wall of the megasphere platform – the floor will raise, allowing access to the megasphere. (sector 525)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 7:15.60 vdgg 2012-09-16 whl5-715.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 1, 2021.

Statistics[edit]

Map data[edit]

Things 347
Vertices 5380*
Linedefs 5285
Sidedefs 7104
Sectors 702
* The vertex count without the effect of node building is 4428.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]