This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.
MAP05: The Hospital is the first map of Welcome to Hell. It was designed by Paul Schmitz and uses the music track "The Imp's Song" (from Doom's E1M2) by Robert Prince.
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- The blue key is reached by walking through a teleporter side marked by a blue arrow. The same teleporter also has a side marked by a red arrow – entering by this side teleports you to a room with a lit sector – this indicates a secret door leading to a teleporter back to the arrow teleporter. (sector 655)
- East of the chainsaw are some blue bars (which can be lowered with a nearby switch) leading to a console. Walking across either side of the console opens a door leading to the western part of the invisible raising floor. (sector 75)
- The room north of the red key room has a yellow door. Go through it, head up the steps until a room opens up behind you, and enter this room. A wall at the top of the steps raises, allowing access to a ledge overlooking the megasphere down below. Jump onto the box north of the megasphere or the box west of it, and press the wall of the megasphere platform – the floor will raise, allowing access to the megasphere. (sector 525)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The data was last verified in its entirety on December 1, 2021.
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 4428.
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
12 |
17 |
19
|
Shotgun guy |
7 |
21 |
28
|
Heavy weapon dude |
11 |
28 |
45
|
Imp |
9 |
21 |
26
|
Spectre |
0 |
0 |
1
|
Revenant |
2 |
6 |
11
|
Cacodemon |
2 |
5 |
8
|
Hell knight |
0 |
1 |
5
|
Baron of Hell |
1 |
3 |
3
|
Mancubus |
0 |
1 |
2
|
Arch-vile |
0 |
0 |
1
|
Weapons |
1-2 |
3 |
4-5
|
Chainsaw |
1
|
Shotgun |
1
|
Super shotgun |
1
|
Chaingun |
1
|
Rocket launcher |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
4 |
6 |
6
|
Box of bullets |
9 |
10 |
17
|
4 shotgun shells |
3 |
6 |
12
|
Box of shotgun shells |
9 |
9 |
11
|
Rocket |
2 |
2 |
3
|
Box of rockets |
3 |
3 |
7
|
Energy cell pack |
2
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
7 |
11 |
14
|
Medikit |
2 |
7 |
7
|
Armor |
4 |
5 |
8
|
Megaarmor |
2
|
Items |
1-2 |
3 |
4-5
|
Supercharge |
3 |
3 |
5
|
Megasphere |
1
|
Backpack |
1
|
Berserk |
3 |
4 |
7
|
Computer area map |
1
|
Invulnerability |
0 |
0 |
1
|
Partial invisibility |
0 |
1 |
3
|
Keys |
1-2 |
3 |
4-5
|
Blue skull key |
1
|
Red skull key |
1
|
Yellow skull key |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Teleport landing |
20
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]