MAP05: The Hospital (Welcome to Hell)


Welcome to Hell maps
This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.
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MAP05: The Hospital is the first map of Welcome to Hell. It was designed by Paul Schmitz and uses the music track "The Imp's Song" (from Doom's E1M2) by Robert Prince.


Map of The Hospital
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. The blue key is reached by walking through a teleporter side marked by a blue arrow. The same teleporter also has a side marked by a red arrow – entering by this side teleports you to a room with a lit sector – this indicates a secret door leading to a teleporter back to the arrow teleporter. (sector 655)
  2. East of the chainsaw are some blue bars (which can be lowered with a nearby switch) leading to a console. Walking across either side of the console opens a door leading to the western part of the invisible raising floor. (sector 75)
  3. The room north of the red key room has a yellow door. Go through it, head up the steps until a room opens up behind you, and enter this room. A wall at the top of the steps raises, allowing access to a ledge overlooking the megasphere down below. Jump onto the box north of the megasphere or the box west of it, and press the wall of the megasphere platform – the floor will raise, allowing access to the megasphere. (sector 525)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 7:15.60 vdgg 2012-09-16
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 1, 2021.


Map data[edit]

Things 347
Vertices 5380*
Linedefs 5285
Sidedefs 7104
Sectors 702
* The vertex count without the effect of node building is 4428.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]