MAP05: The Rescue (The Invaders)

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The Invaders maps
This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.
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MAP05: The Rescue is the fifth map of The Invaders. It was designed by Dominique Lavergne and uses the music track "".

Walkthrough[edit]

Map of The Rescue
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. The small alcove in the south of the level containing a switch which opens up access to the area east of the yellow door counts as a secret and is impossible to miss. (sector 189)
  2. The red key area is opened by walking over a linedef at the top of a lift in a water room. This room has a secret wall, which lowers on pressing, on its south wall (at the bottom of the lift) leading to an imp, a box of shotgun shells, and a switch. Both the door and the room itself count as secrets. (sector 46)
  3. See #2. (sector 47)
  4. From the room south of the blue door, head east and take the middle of the three paths ahead of you. You will reach a grassy area whose northern wall lowers on pressing, revealing two imps (easy and medium skills) or a cacodemon (hard skill), a box of shotgun shells (easy skill) or a box of bullets (medium and hard skills), a stimpack (easy and medium skills) or a medikit (hard skill), and a switch which allows access to the nearby platform with a super shotgun, a backpack (hard skill only), 12 shotgun shells, and 0-2 medikits. (sector 53)
  5. The switch in #3 opens up a secret area south of the switch which opens up the blue key area containing an imp, a medikit, a box of bullets, 4 shotgun shells, a box of shotgun shells, and either an armor (easy and medium skills) or a megaarmor (hard skill). There are two secrets here. (sector 61)
  6. See #5. (sector 63)
  7. There is a secret wall to the south of the yellow key room which lowers on pressing, revealing a switch which reveals a door on the north wall of this room, leading to three heavy weapon dudes (two on easy skill), three medikits (easy skill), a soul sphere (medium skill), or a megasphere (hard skill), a box of rockets (easy and medium skills) or an energy cell pack (hard skill), and a backpack (hard skill only). (sector 383)
  8. Approaching the switch which lowers the wall leading to the exit room also opens up a room to the south of the outdoor area near the exit. Near the south-eastern medikit in this room is a wall to the south which lowers on pressing, revealing a room with three imps (two on easy skill), a medikit, 4 shotgun shells, and a switch. The switch opens up a nearby door, revealing an area with items including a plasma rifle and possibly a soul sphere (medium skill) or a megasphere (hard skill). (sector 373)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 22:59.34 Mike Toliver 2000-12-17 in5m2259.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 5, 2021.

Statistics[edit]

Map data[edit]

Things 734
Vertices 2329*
Linedefs 2442
Sidedefs 3179
Sectors 387
* The vertex count without the effect of node building is 2060.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]