This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.
MAP05: The Rescue is the fifth map of The Invaders. It was designed by Dominique Lavergne and uses the music track "".
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- The small alcove in the south of the level containing a switch which opens up access to the area east of the yellow door counts as a secret and is impossible to miss. (sector 189)
- The red key area is opened by walking over a linedef at the top of a lift in a water room. This room has a secret wall, which lowers on pressing, on its south wall (at the bottom of the lift) leading to an imp, a box of shotgun shells, and a switch. Both the door and the room itself count as secrets. (sector 46)
- See #2. (sector 47)
- From the room south of the blue door, head east and take the middle of the three paths ahead of you. You will reach a grassy area whose northern wall lowers on pressing, revealing two imps (easy and medium skills) or a cacodemon (hard skill), a box of shotgun shells (easy skill) or a box of bullets (medium and hard skills), a stimpack (easy and medium skills) or a medikit (hard skill), and a switch which allows access to the nearby platform with a super shotgun, a backpack (hard skill only), 12 shotgun shells, and 0-2 medikits. (sector 53)
- The switch in #3 opens up a secret area south of the switch which opens up the blue key area containing an imp, a medikit, a box of bullets, 4 shotgun shells, a box of shotgun shells, and either an armor (easy and medium skills) or a megaarmor (hard skill). There are two secrets here. (sector 61)
- See #5. (sector 63)
- There is a secret wall to the south of the yellow key room which lowers on pressing, revealing a switch which reveals a door on the north wall of this room, leading to three heavy weapon dudes (two on easy skill), three medikits (easy skill), a soul sphere (medium skill), or a megasphere (hard skill), a box of rockets (easy and medium skills) or an energy cell pack (hard skill), and a backpack (hard skill only). (sector 383)
- Approaching the switch which lowers the wall leading to the exit room also opens up a room to the south of the outdoor area near the exit. Near the south-eastern medikit in this room is a wall to the south which lowers on pressing, revealing a room with three imps (two on easy skill), a medikit, 4 shotgun shells, and a switch. The switch opens up a nearby door, revealing an area with items including a plasma rifle and possibly a soul sphere (medium skill) or a megasphere (hard skill). (sector 373)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The data was last verified in its entirety on December 5, 2021.
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 2060.
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
7
|
Shotgun guy |
91 |
81 |
79
|
Heavy weapon dude |
9 |
21 |
22
|
Imp |
95 |
118 |
141
|
Revenant |
1 |
5 |
1
|
Cacodemon |
4 |
10 |
9
|
Pain elemental |
1 |
3 |
1
|
Hell knight |
3 |
4 |
9
|
Baron of Hell |
0 |
6 |
7
|
Mancubus |
0 |
1 |
13
|
Arch-vile |
0 |
1 |
8
|
Weapons |
1-2 |
3 |
4-5
|
Shotgun |
1
|
Super shotgun |
2 |
1 |
1
|
Chaingun |
1
|
Rocket launcher |
1 |
2 |
2
|
Plasma gun |
1 |
2 |
2
|
Ammunition |
1-2 |
3 |
4-5
|
Box of bullets |
3 |
10 |
12
|
4 shotgun shells |
48 |
52 |
56
|
Box of shotgun shells |
12 |
15 |
13
|
Rocket |
2 |
8 |
5
|
Box of rockets |
2 |
1 |
1
|
Energy cell |
0 |
1 |
5
|
Energy cell pack |
0 |
1 |
3
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
5 |
9 |
8
|
Medikit |
53 |
77 |
91
|
Armor |
1 |
1 |
0
|
Megaarmor |
0 |
0 |
1
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
8
|
Health bonus |
13
|
Supercharge |
0 |
3 |
1
|
Megasphere |
0 |
0 |
2
|
Backpack |
0 |
1 |
2
|
Keys |
1-2 |
3 |
4-5
|
Blue keycard |
1
|
Red keycard |
1
|
Yellow keycard |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]