MAP05: The Subway (City of Doom)


City of Doom maps
This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.
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MAP05: The Subway is the fifth map of City of Doom. It was designed by Paul Maurone and uses the music track "".


Map of The Subway
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. After you use the main power switch, return to the room south of the first bridge and head to the northwest room. Find a switch where the candle is and head north. Use the switch to the east, then trigger the lift to the west. Take the north path, enter the teleporter, and get the megasphere to the north. (sector 334)
  2. In the zigzagging hallway at the north end, at the fork, head east and open the wall to get a computer area map. (sector 364)
  3. At the main power switch, you can get a BFG9000 to the east if you found and killed the Commander Keen on the subway tracks. (sector 390)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 7:59.37 vdgg 2019-07-11
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 12, 2021.


Player spawns[edit]

This level contains twelve spawn points:

  1. facing east. (thing 11)
  2. facing north. (thing 12)
  3. facing south. (thing 13)
  4. facing north-west. (thing 14)
  5. facing north. (thing 137)
  6. facing east. (thing 138)
  7. facing south. (thing 139)
  8. facing north. (thing 140)
  9. facing south. (thing 141)
  10. facing south-west. (thing 385)
  11. facing north. (thing 388)
  12. facing north. (thing 389)


Map data[edit]

Things 410
Vertices 1773*
Linedefs 2102
Sidedefs 2984
Sectors 462
* The vertex count without the effect of node building is 1621.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]