MAP05: The Taste Tunnels (32in24-8)
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| 32in24-8 maps 01-10 |
|---|
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(01 - 10) |
This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP05: The Taste Tunnels is the fifth map of 32in24-8, a deathmatch megawad. It was designed by Sarah Mancuso (esselfortium). As part of the theme of 32in24-8, the level is based on Doom II's MAP05: The Waste Tunnels, originally designed by American McGee.
Contents
Analysis[edit]
Map layout[edit]
Player spawns[edit]
This level contains eight spawn points:
- facing east. (thing 1)
- facing south. (thing 6)
- facing south. (thing 7)
- facing south. (thing 8)
- facing west. (thing 9)
- facing south. (thing 10)
- facing east. (thing 11)
- facing north. (thing 12)
Areas / screenshots[edit]
Statistics[edit]
Map data[edit]
| Things | 81 |
| Vertices | 420* |
| Linedefs | 450 |
| Sidedefs | 627 |
| Sectors | 78 |
* The vertex count without the effect of node building is 354.
Things[edit]
This level contains the following numbers of things per skill level:
| Multiplayer | |||
|---|---|---|---|
| Weapons | 1-2 | 3 | 4-5 |
| Chainsaw | 1 | ||
| Shotgun | 8 | ||
| Super shotgun | 6 | ||
| Chaingun | 2 | ||
| Rocket launcher | 1 | ||
| Plasma gun | 1 | ||
| BFG9000 | 1 | ||
| Ammunition | 1-2 | 3 | 4-5 |
| Box of bullets | 6 | ||
| 4 shotgun shells | 11 | ||
| Rocket | 8 | ||
| Energy cell | 5 | ||
| Health & Armor | 1-2 | 3 | 4-5 |
| Stimpack | 11 | ||
| Medikit | 1 | ||
| Miscellaneous | 1-2 | 3 | 4-5 |
| Deathmatch start | 8 | ||
| Teleport landing | 1 | ||
