MAP05: Toxic Throwdown (2048 Unleashed)

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2048 Unleashed maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

All Hope for Terror

33 34 35 36 37 38 39 40
41 42 43 44 45 46 47 48
Secret map: 49

This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.

MAP05: Toxic Throwdown is the fifth map of 2048 Unleashed. It was designed by Dreadopp and uses the music track "Borealis" by James Paddock (Jimmy).

Walkthrough[edit]

Map of Toxic Throwdown
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Take the chaingun and open the door ahead to confront three zombiemen, then turn left to see a grassy area with some more zombiemen. Go through the door ahead and to your left to confront a Hell knight, then flip the switch in the north-west corner of the room to raise a lift visible through a window. Go outside and press on the lift to lower it (which will also cause some imps and shotgun guys to teleport in) then ride the lift up and head forward into a cave containing several imps. Head north and follow the path past some cacodemons, imps and a revenant until you reach a door guarded by a knight and two demons. Open the door to find a super shotgun and flip the switch next to the window, ready to kill a revenant guarding an armor that is revealed to your right.

Head back along the path to the lift, passing some imps that have teleported in, then drop down and head east to another grassy area where some cacodemons and two mancubi have appeared. Head down some steps to a water pool and follow it round to find the red keycard sitting on a step, then go back to the starting door to confront two imps and two revenants that have teleported in. Opposite the starting door is a tan door which requires the red key to open - go through it to face four imps, two knights and a baron of Hell ahead, then enter the tunnel they were protecting to finish the level.

Other points of interest[edit]

Secrets[edit]

  1. In the south-west cargo room, climb the crates and use the tallest one to find a backpack. (sector 10)
  2. At the north-east end, head south to a door and notice the two rocks with the big tree on the taller rock. Use the smaller rock, which will lower like a lift, then use the taller one which is the secret. If you ride it to the top, you can get a rocket launcher in a cave. (sector 628)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 2:14.31 Andrea Rovenski (Cyberdemon531) 2015-12-16 pc205-214.zip
NM 100S
UV -fast
UV -respawn
UV Tyson 8:31.71 Andrea Rovenski (Cyberdemon531) 2015-12-15 pc205t831.zip
UV pacifist

The data was last verified in its entirety on June 3, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 283)
  2. facing west. (thing 284)
  3. facing east. (thing 285)
  4. facing west. (thing 286)

Statistics[edit]

Map data[edit]

Things 295
Vertices 7191*
Linedefs 6243
Sidedefs 11212
Sectors 872
* The vertex count without the effect of node building is 5385.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]