MAP05: Village of Prometheus (Serpent: Resurrection)


Serpent: Resurrection maps 01-10

(01 - 10)
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25

This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP05: Village of Prometheus is the fifth map of Serpent: Resurrection. It was designed by Stephen Clark (The Ultimate DooMer) and uses the music track "".


Map of Village of Prometheus
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Right in front of the hothouse sign, there is a bag of gold near the lava below, but you will need a potion of fire resistance or jump boots to safely escape from there. (sector 831)
  2. After you make it to the building in the southwest requiring the azure key, walk past it and down the slope on its right and you will notice a platform lower on the other side of the lava lake, just outside the hothouse. To reach it you will need the boots of speed (or a very high dexterity level) because it will raise back up after a time. Inside you can find an inferno scroll, a bag of gold, and jump boots. (sector 827)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
Sk4 speed
Sk4 max
Sk5 speed
Sk5 max

The (absence of) data was last verified in its entirety on February 21, 2022.


Map data[edit]

Things 1330
Vertices 3646*
Linedefs 3646
Sidedefs 6384
Sectors 869
* The vertex count without the effect of node building is 2862.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]