MAP05: Zylstra (End Game)

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End Game maps
This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.

MAP05: Zylstra is the fifth map of End Game. It was designed by Josh Zylstra.

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Walkthrough[edit]

Map of Zylstra
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. At the east courtyard with the small bridge over the blood, head to the southeast corner and use the west wall to find a box of rockets. (sector 358)
  2. At the eastern area with the skull switch over the blood pit that you are supposed to shoot, open the middle column to find a blur artifact. (sector 423)
  3. On the ledge west of where the yellow key is, go to the south edge and hug the wall as you head east. Use the lion switch to get a berserk pack. (sector 262)
  4. Open the yellow door and open the wall just to the left of the door to find a box of rockets. (sector 197)
  5. In the hall just east of the blood hall where the red key is, head to the south end and head east, then open a wall to the south to get a rocket launcher. (sector 360)
  6. In the north courtyard, head to the three columns at the west end and use the west side of the middle column to find energy cells. (sector 368)
  7. Open the red door in the north courtyard, then use the wall just to the left of the door. Inside you will find two rockets. If you use one of the bars, you can find health bonuses and a computer area map. (sector 190)
  8. Keep going past the red door and a wall will open in front of you with a chaingunner. Open the wall behind the chaingunner to find health bonuses and a box of ammo (does not appear on Hey, Not Too Rough or lower). (sector 441)
  9. As you head down the steps at the west end of the map, shoot the skull switch you find, then backtrack east up the steps and to the lower path where you will be able to get a plasma gun. (sector 260)

Bugs[edit]

Some of the teleporters can fail, preventing 100% kills.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 8:50.66 Doug Merrill (Opulent) 2016-09-14 end5-850.zip
NM 100S
UV -fast 15:12.60 Doug Merrill (Opulent) 2016-09-17 end5f1512.zip
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 7, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 441)
  2. facing north. (thing 442)
  3. facing south. (thing 443)
  4. facing south. (thing 444)

Statistics[edit]

Map data[edit]

Things 447
Vertices 3638*
Linedefs 3331
Sidedefs 5092
Sectors 525
* The vertex count without the effect of node building is 2710.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

The map is inspired by The Darkening and was submitted for consideration for The Darkening Episode 2 project. Technical fixes and gameplay balance were performed by Lee Szymanski.

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]