MAP05 (Brotherhood of Ruin)

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The Brotherhood of Ruin maps
This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.

MAP05 is the fifth level of Brotherhood of Ruin. It was designed by Kristian Aro and uses the E1M3 theme from Heretic by Kevin Schilder.

Walkthrough[edit]

Map of MAP05
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

There is a super shotgun behind you and to your left, so get it in preparation of the enemies in the courtyard in front of you. Your only option here is to go east at the moment. Be careful of monster traps as you do. In the room with two arachnotrons, head south into a large rocky area. To raise the stairs for the next temple, there is a switch on the wall behind where you enter, guarded by a baron of Hell. Inside the temple here, go out to get the red skull key. Now go north and go through the red door, which is marked by burning fire on the sides, into a valley. Go all the way through it into an arena with caged monsters on the ledges. The switch here releases demons around you. Kill them, then head all the way back to the hub that was at the starting point. The western passage should be open, go through it to an outside area with water. Cross the water going northwest to a dead-end with two Hell knights and one baron. The switch here opens the door going south. The teleporter here takes you back to the arena, but now you are on the upper ledges. The exit is over here but it is not accessible at the moment, so go through the hall to the next teleporter. In the next area, flip the switch at the end, and watch out for the two close-range chaingunners as you hit the switch in their closet to open the door. A soul sphere rests here, and to get it, take the passage on your right and down to a switch. Press it and the soul sphere will be accessible along with the northern door. Grabbing the sphere triggers an ambush around you though. Keep going down the linear path pressing switches and being wary of traps as you do. When you reach a small room with a Hell knight and a switch, press the switch. This switch opens the bars to the exit. Go south taking the lift and you will end up in the hub again. Take the western path again taking the teleporter to the edge of the arena and then exit.

Other points of interest[edit]

Secrets[edit]

  1. When you go through the valley on the eastern half of the map, press the switch in the arena. Then, backtrack to the room that had two arachnotrons. Go south slightly and there will be a passage going left (there will likely be a revenant running around here as well). (sector 157) At the end of this passage is a megasphere.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 09:23 vdgg 2017-05-27 rbr5-923.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

This information was last verified in its entirety on January 20, 2018.

Deathmatch[edit]

Statistics[edit]

Map data[edit]

Things 471
Vertices 5896*
Linedefs 5503
Sidedefs 3284
Sectors 591
* The vertex count without the effect of node building is 4630.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]