This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.
MAP05 is the fifth map of ESW2. It was designed by David Jander.
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Take the north teleporter at the start, then turn round. There is a secret door ahead leading to a teleporter to an area with a chaingun, two stimpacks, and four imps. There is also a grate which can be walked through, leading to the blue key area. (sector 41)
- After getting the yellow key, come back outside then head up the steps. Part-way along is a secret door (marked with a green texture) leading to a dark area. The structure in the middle of this dark area has a secret door in its south-east leading to five health bonuses and a light amplification visor. (sector 171)
- The large outdoor area with the white marble floor has a secret bridge across it (which is already partly raised) whose sections rise when approaching them from the east. This allows access to the south-west area where there is a soul sphere, 11 armor bonuses, a backpack, a medikit, and several monsters. (sector 161)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The (absence of) data was last verified in its entirety on February 21, 2022.
Deathmatch[edit]
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 753.
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
2 |
7 |
3
|
Shotgun guy |
7 |
12 |
16
|
Heavy weapon dude |
0 |
2 |
3
|
Imp |
28 |
37 |
38
|
Lost soul |
2 |
6 |
8
|
Demon |
2 |
1 |
2
|
Spectre |
1 |
5 |
5
|
Cacodemon |
0 |
1 |
1
|
Pain elemental |
0 |
2 |
2
|
Hell knight |
1
|
Baron of Hell |
1 |
2 |
1
|
Mancubus |
0 |
1 |
1
|
Arch-vile |
0 |
0 |
1
|
Cyberdemon |
0 |
0 |
1
|
Weapons |
1-2 |
3 |
4-5
|
Shotgun |
4
|
Super shotgun |
1
|
Chaingun |
1
|
Rocket launcher |
0 |
0 |
1
|
Ammunition |
1-2 |
3 |
4-5
|
4 shotgun shells |
18 |
22 |
23
|
Box of shotgun shells |
1
|
Rocket |
1
|
Box of rockets |
0 |
0 |
38
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
3 |
6 |
6
|
Medikit |
2 |
3 |
2
|
Armor |
1
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
19
|
Health bonus |
18
|
Supercharge |
2 |
1 |
2
|
Megasphere |
0 |
0 |
2
|
Backpack |
1
|
Light amplification visor |
1
|
Partial invisibility |
3 |
3 |
5
|
Keys |
1-2 |
3 |
4-5
|
Blue skull key |
1
|
Red skull key |
1
|
Yellow skull key |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Deathmatch start |
5
|
Exploding barrel |
87 |
92 |
138
|
Teleport landing |
9
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]