MAP06: 100 Shades of Flay (100LineT)

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100LineT maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.

MAP06: 100 Shades of Flay is the sixth map of 100LineT. It was designed by Christian Hansen.

Walkthrough[edit]

Map of 100 Shades of Flay
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Take the shotgun, then drop down the hole and look left to see some zombies next to a button. Press the button to lower the floor, then head south and east down some steps to a chaingun, then collect it to lower the floor behind you and reveal a water trench with demons. Flip the switch at the south end of the trench to lower the northern wall, revealing Hell knights and a lift, then ride the lift down and go east past some imps and zombies into the next room, where an arachnotron will rise from the floor at the south end. Kill the arachnotron and take the super shotgun it was standing on to lower the wall behind it and reveal the red skull key, kill the chaingunners that are released behind you, then head back up to the water trench and kill the monsters that have been released, including an arch-vile at the south end. Go to the south end to find a red door, open it and go through to find the exit switch.

Other points of interest[edit]

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 1:37.89 Revved 2015-03-08 1t06-137.zip
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on April 3, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing north. (thing 114)
  2. facing west. (thing 115)
  3. facing south. (thing 116)
  4. facing north. (thing 117)
  5. facing north. (thing 118)
  6. facing west. (thing 119)
  7. facing east. (thing 120)
  8. facing west. (thing 121)

Statistics[edit]

Map data[edit]

Things 138
Vertices 69*
Linedefs 100
Sidedefs 149
Sectors 32
* The vertex count without the effect of node building is 65.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]