MAP06: Airship of Doom (Super MAYhem 17)

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Super MAYhem 17 maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26
Secret maps: 31 32

This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
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MAP06: Airship of Doom is the sixth map of Super MAYhem 17. It was designed by Gothic and uses the airship music track from Super Mario Bros. 3, composed by Koji Kondo and sequenced to MIDI.

Walkthrough[edit]

Map of Airship of Doom
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Enter the pipe that required the red key, then turn around and lower the wall to find a rocket launcher and boxes of rockets. (sector 287)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing north. (thing 262)
  2. facing north. (thing 263)
  3. facing north. (thing 264)
  4. facing north. (thing 265)
  5. facing north. (thing 266)
  6. facing north. (thing 267)
  7. facing north. (thing 268)
  8. facing north. (thing 269)

Statistics[edit]

Map data[edit]

Things 317
Vertices 1725*
Linedefs 1679
Sidedefs 2942
Sectors 354
* The vertex count without the effect of node building is 1341.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]