MAP06: At the Heart of Decay (The Darkening Episode 2)


The Darkening Episode 2 maps
This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.

MAP06: At the Heart of Decay is the sixth map of The Darkening Episode 2. It was designed by Jan Van der Veken and uses the music track " ".

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Map of At the Heart of Decay
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. At the entrance, turn left and open the door. Look on the left wall for a browner section of the wall. Shoot it to reveal a passage with a spectre and an armor. (sector 45)
  2. In the central room of the map (the one with the partial invisibility), take the hall to the right and look for a red monitor. Use it and return to the central room to spot a passage in the lower left corner. Use it for a teleporter to a soul sphere. (sector 191)
  3. On the left side of the map in the ventilation shafts, a wall may lower revealing zombiemen. Use the vent opposite of their closet to find a lift leading up to rockets and a computer area map. (sector 215)
  4. In the room with the switch that raises the pillars outside, use the blank computer panel nearby to open a vent with a plasma gun. (sector 358)
  5. At the nukage area where the red key is, enter the nukage and take the small passage to a chainsaw and some cells. (sector 365)
  6. In the central room of the map (the one with the partial invisibility), a spectre may emerge from a vent at the top of the steps. Go through this vent for a medikit. (sector 385)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes



Map data[edit]

Things 209
Vertices 1974*
Linedefs 2017
Sidedefs 3036
Sectors 413
* The vertex count without the effect of node building is 1674.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]