MAP06: Big Crush (Doom 2: The Way We Remember It)

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Doom 2: The Way We Remember It maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32 33 34 35

This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
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MAP06: Big Crush is the sixth map of Doom 2: The Way We Remember It. It was designed by Kloki38 and uses the music track "In The Dark" by Engired.

Walkthrough[edit]

Map of Big Crush
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Lower the column southwest of the start to get a megasphere. (sector 4)
  2. In the staircase room at the north end, climb until you can jump to the northwest ledge. Open the back wall and shoot the barrels. You can collect a chaingun, a plasma gun, a super shotgun, a rocket launcher, a backpack, and a megaarmor. (sector 147)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on June 23, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains five spawn points:

  1. facing west. (thing 208)
  2. facing south. (thing 209)
  3. facing south. (thing 210)
  4. facing west. (thing 211)
  5. facing east. (thing 212)

Statistics[edit]

Map data[edit]

Things 225
Vertices 920*
Linedefs 1041
Sidedefs 1484
Sectors 242
* The vertex count without the effect of node building is 774.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]