MAP06: Blood-Metal-Slime (Pandora)

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Pandora maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32 33 34 35

This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
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MAP06: Blood-Metal-Slime is the sixth map of Pandora. It was designed by Chris Oliveri (CodenniumRed) and uses the music track "Running from Evil" by Robert Prince, from Doom II.

Walkthrough[edit]

Map of Blood-Metal-Slime
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Head west of the start and open the brown wall to the south to get a backpack. (sector 46)
  2. In the room with the chaingun and columns, one of the columns has a rock wall on its west side. Lower it to get a soul sphere. (sector 48)
  3. Head to the hall south of Secret #1. Head to the next door and open the east wall to get a radiation suit. (sector 73)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 3:28.57 Luleta 2022-09-09 pand2206m328.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on September 30, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north-east. (thing 4)
  2. facing south. (thing 197)
  3. facing west. (thing 198)
  4. facing north. (thing 199)

Statistics[edit]

Map data[edit]

Things 200
Vertices 521*
Linedefs 503
Sidedefs 646
Sectors 74
* The vertex count without the effect of node building is 436.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]