MAP06: Bludgeonator 6:66 (Crate Expectations)

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Crate Expectations maps
Ep.1: Cosmic Chaos
Ep.2: Blue Skies and Dead Doomguys

12 13 14 15 16 17 18 19 20

Ep.3: Time for Red

21 22 23 24 25 26 27 28 29 30

Secret maps

31 32

Bonus maps

33 34 35

This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
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MAP06: Bludgeonator 6:66 is the sixth map of Crate Expectations. It was designed by Clippy Clippington and uses the music track "Cookie Fangs" by Cammy, from Ultimate MIDI Pack.

Walkthrough[edit]

Map of Bludgeonator 6:66
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Go to the north end of the central crusher platform and use the tiny step to get onto the platform. (sector 4)
  2. On the south island, go to the corpses at the west side to get a plasma gun. (sector 781)
  3. Go behind the west temple and towards the evil eye in the void. Shoot the eye as you approach it and when you get close, you will teleport to an invulnerability. (sector 865)
  4. By shooting the evil eye from Secret #3, you will raise a bridge to this secret. Head to the north and take the thin path to the pillar. Lower it for a BFG9000. (sector 868)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on May 19, 2025.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing west. (thing 567)
  2. facing west. (thing 568)
  3. facing north-east. (thing 569)
  4. facing north. (thing 570)
  5. facing south. (thing 571)
  6. facing south. (thing 572)
  7. facing west. (thing 573)
  8. facing east. (thing 574)

Statistics[edit]

Map data[edit]

Things 715
Vertices 8453*
Linedefs 7426
Sidedefs 14300
Sectors 928
* The vertex count without the effect of node building is 7327.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]