MAP06: Burnett Mining Complex (The Twilight Zone II: Final Dreams)

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The Twilight Zone II maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
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MAP06: Burnett Mining Complex is the sixth map of The Twilight Zone II: Final Dreams. It was designed by Paul Corfiatis, who also composed the level's music track, "Procyon".

Walkthrough[edit]

Map of Burnett Mining Complex
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Leave the starting building, then head east and press on the wall where the candle is. Quickly enter the building again and get the BFG9000 on the lowered crate. (sector 21)
  2. In the area with the oval staircase, head to the north side and open a wall to the north. The secret room you find has an energy cell pack (not on Hey, Not Too Rough or lower, a megasphere, ammo clips, and shotgun shells. (sector 75)
  3. In the room with six blocks and two switches, open the south wall between the switches and go into the corridor to find a computer area map, a soul sphere, and a backpack. (sector 149)
  4. Enter the lava caves at the southwest end and press on the northwest wall with gray rocks to find a radiation suit. (sector 221)
  5. As you ascend through the lava caves, go until you are going northeast. When you see a pool of blood, open the southeast wall and enter the cave with rockets, a rocket launcher, and a megasphere. (sector 255)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on January 16, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains six spawn points:

  1. facing east. (thing 15)
  2. facing north-west. (thing 123)
  3. facing east. (thing 184)
  4. facing east. (thing 238)
  5. facing north. (thing 272)
  6. facing south-east. (thing 476)

Statistics[edit]

Map data[edit]

Things 611
Vertices 1596*
Linedefs 1770
Sidedefs 2432
Sectors 332
* The vertex count without the effect of node building is 1388.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]