MAP06: Chance (Nilla Doom)
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Nilla Doom maps |
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This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
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MAP06: Chance is the sixth map of Nilla Doom. It was designed by Mike Alfredson (Use3D) and uses the music track "Run Like Smeg" by Lee Jackson, originally from Rise of the Triad.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the big area at the north end, get at the east ledge and follow the way to a crusher hall. Go all the way to the last crusher and open the west wall to find a plasma gun, a box of rockets, a box of shotgun shells, an energy cell pack, and medikits. (sector 72)
- In the northeast room, open the northeast corner wall to find a computer area map, a green armor, and a medikit. (sector 137)
- At the southern crusher halls, head to the room on the west side and shoot the satyr face to the right of the entrance. This opens a corridor at the northeast end, leading to a soul sphere. (sector 274)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 10:04.20 | vdgg | 2019-07-13 | ni06-1004.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on January 5, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains five spawn points:
- facing north-east. (thing 467)
- facing west. (thing 468)
- facing south-east. (thing 469)
- facing south-west. (thing 470)
- facing north-east. (thing 471)
Statistics[edit]
Map data[edit]
Things | 510 |
Vertices | 1970* |
Linedefs | 2046 |
Sidedefs | 2898 |
Sectors | 297 |
Things[edit]
This level contains the following numbers of things per skill level:
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