MAP06: Chaostile (End Game)


End Game maps
This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.

MAP06: Chaostile is the sixth map of End Game. It is a medieval castle designed by Anthony Soto (Swedish Fish) using GothicDM textures. In 2000 its inner courtyard was started by Michal Mesko (msquid) which Anthony later expanded into a complete map layout.

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Map of Chaostile
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. The sector you start in is a secret and is impossible to miss. (sector 355)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes


Player spawns[edit]

This level contains five spawn points:

  1. facing west. (thing 21)
  2. facing east. (thing 22)
  3. facing north. (thing 71)
  4. facing west. (thing 72)
  5. facing south-east. (thing 73)


Map data[edit]

Things 336
Vertices 4748*
Linedefs 4677
Sidedefs 7046
Sectors 498
* The vertex count without the effect of node building is 3893.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]