MAP06: Chaostile (End Game)

From DoomWiki.org

End Game maps
This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.

MAP06: Chaostile is the sixth map of End Game. It is a medieval castle designed by Anthony Soto (Swedish Fish) using GothicDM textures. In 2000 its inner courtyard was started by Michal Mesko (msquid) which Anthony later expanded into a complete map layout.

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Walkthrough[edit]

Map of Chaostile
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. The sector you start in is a secret and is impossible to miss. (sector 355)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 1:32.94 Doug Merrill (Opulent) 2016-09-17 end6-132.zip
NM speed
UV max 5:36.80 vdgg 2010-03-19 end6-536.zip
NM 100S
UV -fast 11:03.51 Doug Merrill (Opulent) 2016-09-17 end6f1103.zip
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 7, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains five spawn points:

  1. facing west. (thing 21)
  2. facing east. (thing 22)
  3. facing north. (thing 71)
  4. facing west. (thing 72)
  5. facing south-east. (thing 73)

Statistics[edit]

Map data[edit]

Things 336
Vertices 4748*
Linedefs 4677
Sidedefs 7046
Sectors 498

* The vertex count without the effect of node building is 3893.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]