MAP06: Chaostile (End Game)
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| End Game maps |
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This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
MAP06: Chaostile is the sixth map of End Game. It is a medieval castle designed by Anthony Soto (Swedish Fish) using GothicDM textures. In 2000 its inner courtyard was started by Michal Mesko (msquid) which Anthony later expanded into a complete map layout.
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Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- The sector you start in is a secret and is impossible to miss. (sector 355)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | 1:32.94 | Doug Merrill (Opulent) | 2016-09-17 | end6-132.zip | |
| NM speed | |||||
| UV max | 5:36.80 | vdgg | 2010-03-19 | end6-536.zip | |
| NM 100S | |||||
| UV -fast | 11:03.51 | Doug Merrill (Opulent) | 2016-09-17 | end6f1103.zip | |
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The data was last verified in its entirety on December 7, 2021.
Deathmatch[edit]
Player spawns[edit]
This level contains five spawn points:
- facing west. (thing 21)
- facing east. (thing 22)
- facing north. (thing 71)
- facing west. (thing 72)
- facing south-east. (thing 73)
Statistics[edit]
Map data[edit]
| Things | 336 |
| Vertices | 4748* |
| Linedefs | 4677 |
| Sidedefs | 7046 |
| Sectors | 498 |
* The vertex count without the effect of node building is 3893.
Things[edit]
This level contains the following numbers of things per skill level:
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Technical information[edit]
Inspiration and development[edit]
Trivia[edit]
- The map name "Chaostile" is a syllabic abbreviation of hostile, chaos, and castle.
