MAP06: Command and Control (Hell To Pay)

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Hell To Pay maps 01-11

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This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.

MAP06: Command and Control is the sixth map of Hell To Pay.

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Walkthrough[edit]

Map of Command and Control
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. When you grab the yellow key, backtrack to the beginning of the building and take the staircase to the right. The room beyond the yellow key counts as a secret. (sector 84)

Bugs[edit]

A zombieman (Thing 278) has no flags set for any of the three difficulty classes, so it does not actually appear in the level.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 4:31.51 Vladimir Monakhov (skepticist) 2009-10-31 hp06-431.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 16, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing west. (thing 183)
  2. facing east. (thing 184)
  3. facing east. (thing 310)
  4. facing east. (thing 311)
  5. facing west. (thing 312)
  6. facing west. (thing 313)
  7. facing west. (thing 314)
  8. facing west. (thing 315)

Statistics[edit]

Map data[edit]

Things 329
Vertices 1301*
Linedefs 1412
Sidedefs 1981
Sectors 220
* The vertex count without the effect of node building is 1138.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]