MAP06: Complexe Cendré (180 Minutes Pour Vivre)

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180 Minutes Pour Vivre maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32
Bonus map: 30

This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
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MAP06: Complexe Cendré is the sixth map of 180 Minutes Pour Vivre. It was designed by Jean-Charles Dorne (JCD) and uses the music track " ".

Walkthrough[edit]

Map of Complexe Cendré
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Head left from the start, and just before entering the building, drop off to the north to get a megaarmor and stimpacks. You can also use the nearby ledge at the steps to get this secret. (sector 9)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Deathmatch[edit]

Player spawns[edit]

This level contains five spawn points:

  1. facing north-west. (thing 144)
  2. facing north. (thing 145)
  3. facing south-east. (thing 146)
  4. facing south. (thing 147)
  5. facing south-west. (thing 148)

Statistics[edit]

Map data[edit]

Things 298
Vertices 1081*
Linedefs 994
Sidedefs 1553
Sectors 161
* The vertex count without the effect of node building is 856.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

  • The title translates to "ashen complex".

See also[edit]

Sources[edit]

External links[edit]