MAP06: Complexe Cendré (180 Minutes Pour Vivre)


180 Minutes Pour Vivre maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32
Bonus map: 30

This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
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MAP06: Complexe Cendré is the sixth map of 180 Minutes Pour Vivre. It was designed by Jean-Charles Dorne (JCD) and uses the music track "".


Map of Complexe Cendré
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Head left from the start, and just before entering the building, drop off to the north to get a megaarmor and stimpacks. You can also use the nearby ledge at the steps to get this secret. (sector 9)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:07.11 Tobby 2020-11-04
NM speed 0:04.17 Tobby 2020-11-03
UV max 2:34.97 Veinen 2021-01-03
NM 100S
UV -fast
UV -respawn
UV Tyson 8:04.86 Roofi 2020-11-25
UV pacifist 0:19.37 Tobby 2020-11-03
Stroller 1:14.20 BoxY 2021-03-07

The data was last verified in its entirety on August 1, 2022.


Player spawns[edit]

This level contains five spawn points:

  1. facing north-west. (thing 144)
  2. facing north. (thing 145)
  3. facing south-east. (thing 146)
  4. facing south. (thing 147)
  5. facing south-west. (thing 148)


Map data[edit]

Things 298
Vertices 1081*
Linedefs 994
Sidedefs 1553
Sectors 161
* The vertex count without the effect of node building is 856.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


  • The title translates to "ashen complex".

See also[edit]


External links[edit]