MAP06: Count Trakula's Castle (50 Shades of Graytall)

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50 Shades of Graytall maps 01-11

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This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.

MAP06: Count Trakula's Castle is the sixth map of 50 Shades of Graytall. It was designed by NoisyVelvet and uses the music track "Those Chosen by the Planet," from Final Fantasy VII, composed by Nobuo Uematsu.

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Walkthrough[edit]

Map of Count Trakula's Castle
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. From the castle basement, head out on the left side. You will arrive on the left side of the main castle. In this area, go northeast until you see lots of armor bonuses and a backpack. (sector 383)
  2. Just before the yellow key, in the small room with the chaingunner, shoot the FIREBLU to the north for the room to lower, allowing you to get a soul sphere. (sector 453)
  3. The rightmost parapet at the northern part of the castle has a hole, but you can sidle along the ridge above it. On the ridge, jump northeast to the ledge with the health bonus, then follow this cave to the BFG9000. (sector 777)
  4. Collect the blue key from the castle basement. After you do so, you should see an invulnerability in the central room. Grab it to get this secret. (sector 824)

Bugs[edit]

Four blur artifacts are unobtainable in this level, meaning the maximum number of items possible for this map is 98%.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 00:27 Aleksey Kamenev (4shockblast) 2016-01-22 50s06-027.zip
NM speed
UV max 09:50 vdgg 2016-01-21 50s06-950.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist 00:55 vdgg 2016-01-22 50s06p055.zip

Last updated on 14 January, 2018.

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Deathmatch[edit]

Player spawns[edit]

This level contains twenty-four spawn points:

  1. facing north-west. (thing 847)
  2. facing south. (thing 848)
  3. facing north. (thing 849)
  4. facing south-west. (thing 850)
  5. facing south-east. (thing 851)
  6. facing west. (thing 852)
  7. facing west. (thing 853)
  8. facing north-west. (thing 854)
  9. facing north-west. (thing 855)
  10. facing west. (thing 856)
  11. facing north-west. (thing 857)
  12. facing west. (thing 858)
  13. facing south. (thing 859)
  14. facing south-west. (thing 860)
  15. facing north-east. (thing 861)
  16. facing north-east. (thing 862)
  17. facing north-east. (thing 863)
  18. facing north-west. (thing 864)
  19. facing south-east. (thing 865)
  20. facing north-west. (thing 866)
  21. facing north-east. (thing 867)
  22. facing north-west. (thing 868)
  23. facing south-east. (thing 872)
  24. facing south-east. (thing 873)

Statistics[edit]

Map data[edit]

Things 1009
Vertices 6080*
Linedefs 6232
Sidedefs 9426
Sectors 912
* The vertex count without the effect of node building is 5130.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]