MAP06: Covert Operations Facility (Whispers of Satan)

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Whispers of Satan maps
Earthbase episode
Brick episode

07 08 09 10 11

Plutonia-esque episode

12 13 14 15

Plutonia/Hexen episode

16 17 18 19

Hell episode

20 21 22 23 24 25 26 27 28 29 30

Secret maps

31 32 33 34 35

This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.

MAP06: Covert Operations Facility is the sixth map of Whispers of Satan. It was designed by Paul Corfiatis, who also wrote the music track for this level, "Into The Darkness".

Walkthrough[edit]

Map of Covert Operations Facility
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Pick up the shotgun at the start and head down the lift. In this tiny hall you will notice the red key atop a pillar and several doors with numbers in front of them. Each door has a identical set of rooms. Press the switch at the base of the pillar to open the door labelled "1". Head through that door and head around the computer panel, up the stairs to the next door. Open it and head around the column to a switch and flip it. You need to repeat this process 3 more times in order to gain the red keycard, in order of the doors labelled 2, 3, and 4. When you grab the key, head north to the red door at the end. Kill the monsters in the next hall and take the lift down. In the next big room, the exit door that is straight ahead is blocked by blue and yellow switches. Luckily, they are both in two identical side rooms accessible from this room. Kill the monsters in each room and flip the switches to obtain both of the keys, looking out for imps in the big room while you get them. When that is done, press the switches and head through the next hall, flipping the switch here to lower yourself to a Hell knight and another door. Flip the switch to open this door and you will find a rocky area over a void. Do not fall here or you will die. Also, look out for the cacodemons who come out from the darkness. Head onto the rocky area, and head for both side switches, looking out for barons of Hell as you do. Flip both switches to open the exit.

Other points of interest[edit]

Secrets[edit]

  1. At the start jump down into the water to the northeast and gain a super shotgun in the alcove. (sector 58)
  2. In the hallway with the red key, press on the wall with a lightning symbol on it to gain a megaarmor. (sector 675)
  3. In the rocky area near the end of the map, there is a secret behind the exit portal. To reach it, approach the portal and make a jump to one of the side walls. Sidle along here to reach a soul sphere. (sector 383) Be very careful not to fall as you are doing this.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

Miscellaneous demos[edit]

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing west. (thing 286)
  2. facing east. (thing 287)
  3. facing east. (thing 288)
  4. facing west. (thing 289)

Statistics[edit]

Map data[edit]

Things 313
Vertices 5648*
Linedefs 4756
Sidedefs 7703
Sectors 682
* The vertex count without the effect of node building is 4002.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

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