MAP06: Cylinder of Sin (Crimson Canyon)

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Crimson Canyon maps
This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.

MAP06: Cylinder of Sin is the sixth map of Crimson Canyon. It was designed by Jeffrey Graham and uses an untitled music track by Rachel Schmitz (Negatronica).

Walkthrough[edit]

Map of MAP06
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Go up the stairs to find an imp guarding a shotgun, then go through the south door and follow the path past some more imps to find a super shotgun and armor next to a skull switch. Press the switch to open the west door in the starting room, then go through that door and run past a Hell knight to reach a T-junction—you can take either path, but going west will bring you to the north-western room faster. Step over the east wall of the blood pool in this room to raise a set of stairs up to another skull switch, press it then fight through some knights, cacodemons and other enemies to get back to the starting room, where a set of bars have opened.

Go through the bars and collect the chaingun to your left, then drop down to the red path below you and follow it past a lava moat to its south-east end, where you will find a marble pillar in front of a sealed door. Press the switch on the pillar then go up the gray steps to get back to the barred doorway, where a second skull switch has opened that will unseal the door you just saw. Go back down to the door and kill the imps that emerged from it, then go straight forward to another door which has more imps waiting behind it along with lost souls. Continue through the west door to see a baron of Hell and drop down to the floor below, which is guarded by one or two mancubi on Hurt Me Plenty skill level or higher, then open the door at the west end of the pit and kill some demons who are blocking your path to a skull switch.

Press the switch to open the circular fort in the center of the level, then go up the staircase next to the door followed by two more staircases to the north and east. Go straight forward past a couple of knights to reach another door, pass through it then continue north past some more knights along with demons to get back to the moat area. Follow the path round to the fort entrance and pass through it, kill the arachnotron on the central platform (along with any more arachnotrons that teleport in) then collect the blue skull key behind it. Climb the curved staircase to the top and press the skull switch to open the neighboring door, go through it and press another switch ahead to lower the floor, revealing five pairs of imps on the way down. Once the floor stops moving, open the door at the end of the hall to end the level.

Other points of interest[edit]

Secrets[edit]

  1. After pressing the skull switch in the north-west corner of the map, go back to the T-junction on the floor above and enter the corridor next to it with hanging corpses. A compartment with a supercharge has opened at the end of the corridor. (sector 240)
  2. Open the back wall of secret #1, which is slightly misaligned, to find a rocket launcher and three boxes of rockets. (sector 391)
  3. In the moat area, go to the flame wall near the bottom of the gray steps and walk through it to get a plasma gun. You will teleport into a demon ambush, which also holds a medikit and two energy cell packs. (sector 407)
  4. After pressing the switch on the marble pillar in the moat area, return to the cavern south of the starting point. A wall has opened next to the skull switch in this cavern, which has a berserk pack and a box of rockets behind it. (sector 265)
  5. In the U-shaped corridor in the south-east corner of the map, look at the west wall at the end of the U to see that it is different to the surrounding walls. Press this section to lower a medikit, a box of rockets, an energy cell pack, and a box of shotgun shells. (sector 437)
  6. In the southernmost area, go up the first flight of stairs then enter the flame wall ahead to teleport to a supercharge and megaarmor. (sector 380)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 13, 2021.

Statistics[edit]

Map data[edit]

Things 404
Vertices 2094*
Linedefs 2372
Sidedefs 3528
Sectors 474

* The vertex count without the effect of node building is 1849.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]