MAP06: Cylinder of Sin (Crimson Canyon)

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Crimson Canyon maps
This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.

MAP06: Cylinder of Sin is the sixth map of Crimson Canyon. It was designed by Jeffrey Graham and uses the music track " ". The par time is .

Walkthrough[edit]

Map of MAP06
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. When you use the first switch, go back in the backpack room. The supercharge lies behind.
  2. From this room, open the back wall, follow the path for the rocket launcher and three boxes of rockets.
  3. Down in the canyon, walk in the fire (teleport), kill the demons and grab a medikit and two energy cell packs.
  4. The switch down the canyon gives access to the secret seen in screenshot #1. Here, get the berserk and a box of rockets.
  5. In the south-east turn, before the wall of candles, you can open the corner wall. Get a medikit, a box of rockets, a box of shotgun shells and an energy cell pack.
  6. Enter the other fireplace and teleport in a platform without any monster. A megaarmor and a supercharge lie up there.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The Compet-n records for the map are:

Style Time Player Date File Notes
UV speed **
NM speed **
UV max **
NM100S **
UV -fast **
UV -respawn **
UV Tyson **
UV pacifist **

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Deathmatch[edit]

Statistics[edit]

Map data[edit]

Things 404
Vertices 2094*
Linedefs 2372
Sidedefs 3528
Sectors 474
* The vertex count without the effect of node building is 1849.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]