MAP06: Daring Desert (Doom: The Golden Souls)

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Doom: The Golden Souls maps 00-10

(00 - 10)
11 12 13 14 15 16 17 18 19 20 21
22 23 24 80

This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
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MAP06: Daring Desert is the sixth map of Doom: The Golden Souls. It was designed by Andrea Gori (Batandy) and uses the music track "".

Walkthrough[edit]

Map of Daring Desert
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Go through the hall that has mummies coming out of the walls, just before the circular area with the walls. Return to the hall before this hall and head all the way south to pick up this Big Coin. (thing 224)
  2. In the room northwest of the circular area, dive into the sand and head all the way north to get this Big Coin. (thing 318)
  3. Just before the teleporter leading to the exit, look towards the west wall at the platforms and notice that one of them looks different. Jump through it and head up the slope to get this Big Coin. (thing 390)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.

Statistics[edit]

Map data[edit]

Things 392
Vertices 1060
Linedefs 1226
Sidedefs 2142
Sectors 241

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]