MAP06: Dark Halls (Community Chest 64)


Community Chest 64 maps 01-10

(01 - 10)
11 12 13 14 15 16 17 18 19 20

This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
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MAP06: Dark Halls is the sixth map of Community Chest 64. It was designed by Cody Richeson (Koko Ricky) and uses the music track "".


Map of Dark Halls
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Reach the round staircase room in the south, and pick up the chaingun in the central pillar. This will open a hatch from which several homing projectiles will be fired towards the player. Avoid them, then reach the hatch and shoot the wall to open it, revealing an energy cell pack. Picking that up will lock the player in with another energy cell pack, a plasma rifle and a baron of Hell, and killing the baron will allow the player to get out of the room. (sector 288)
  2. Once you unlock the water-filled section right before the starting point, find the switch up the stairs on the left side, unlocking an alcove in the corridor ahead, containing a medikit. (sector 0)
  3. In the same water-filled area, find the swtich up the stairs on the right side, which unlocks another alcove further ahead, containing a super shotgun. (sector 132)
  4. After lowering the bars found in the room past the yellow door, the third alcove on the left with a different texture is a fake wall that can be traversed. Go to the left from here to find a megaarmor. (sector 181)
  5. In the secret above, pick up the three health bonuses in this room to unlock another secret, in the second alcove in the corridor from before, again with a different texture. Enter that alcove to find a BFG9000. (sector 390)
  6. In the northernmost room, go to the back and lower the lift to find two switches opening two corresponding doors below. Walk up into one of the opened rooms, which will cause a megasphere to be spawned on the lift. (thing 441)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Run Time Player Date File Notes


Map data[edit]

Things 556
Vertices 5183*
Linedefs 2914
Sidedefs 4781
Sectors 447
* The vertex count without the effect of node building is 2435.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]