MAP06: Dark Halls (Community Chest 64)

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Community Chest 64 maps 01-10

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This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.

MAP06: Dark Halls is the sixth map of Community Chest 64. It was designed by Cody Richeson (Koko Ricky). This level takes place in a dimly lit demonic temple.

Walkthrough[edit]

Map of Dark Halls
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

You start in a large hallway. An imp will immediately approach to attack you. Kill it, then turn right and kill the shotgunners. Take note of the two shotgunners behind the window and kill them as well. Go to the other end of the hallway, and enter a room with a spiral staircase. Kill the monsters present and ascend the staircase, then kill the Hell knight on the central pillar. When it is dead, jump toward the pillar to pick up a chaingun. When you do, a trap will activate and fire a large barrage of homing fireballs toward you. To evade them, immediately jump down to the bottom floor after picking up the chaingun. Return to the hallway.

Back in the hallway, a new section will have opened up, revealing a cacodemon and a group of demons. Kill them and press the switch in the alcove at the end of the hallway. Return to the starting area, where a set of steps has been revealed that leads to a new room. Kill the monsters here and press the three switches found on the walls. Several cages in the hallway will open up, freeing the nightmare variant imps if you had not yet killed them. The cages all have lifts that lead up to a connected series of rooms. Within those rooms, you want to press the switches on the two pillars of liquid, then go to the center and pick up the box of rockets you find there. When you do, the yellow skull key and a rocket launcher will spawn within the alcove in front of you. Jump down and return to the hallway, then go through the yellow door.

Kill the Hell knight and arachnotron behind the door, then press the two switches. Go up the steps and enter the teleporter. You will warp into a pit, surrounded by monsters. Kill them, then take the lift up to the ledge and press the switch on the wall. The room will darken. Go to the opposite end of the walkway and press the brightly lit monitor to reveal a teleporter back near the switch. Enter it to warp back to the starting area, where you will be surrounded by imps and a Hell knight. Kill them, then pick up the armor down the corridor and kill the mancubus beside it.

Go further down the hallway to find yourself in an outside area. Kill the arachnotron, the nightmare mancubus, and the imps here. Pick up the blue and red skull keys found in the small buildings. Return to the starting area, go down the hallway, and back through the yellow door: the room will again be filled with monsters. The passage to the left will have opened, revealing a pain elemental within. When you try to reach the end of the passage, a group of lost souls will spawn in the alcoves in this room, surrounding you from all sides. Kill them, then jump into the outside area up ahead. Kill the two arachnotrons, then enter either passage in front of you. You will be ambushed by a Hell knight. Press the central wall in the middle of the passages to lower a lift. Ride it up, then press the blue and red switches in the alcoves, releasing the Hell knights below. Press on the central wall to lower the lift and kill the Hell knights. Press the switches in the blue and red alcoves: when you enter each one, a group of monsters will spawn back in the outside area, including nightmare Hell knights. Kill the monsters and jump in the pit that is revealed to exit the level.

Other points of interest[edit]

Secrets[edit]

  1. Reach the round staircase room in the south, and pick up the chaingun in the central pillar. This will open a hatch from which several homing projectiles will be fired towards the player. Avoid them, then reach the hatch and shoot the wall to open it, revealing an energy cell pack. Picking that up will lock the player in with another energy cell pack, a plasma gun and a baron of Hell. Killing the baron will allow the player to escape the room. (sector 288)
  2. Once you unlock the water-filled section right before the starting point, find the switch up the stairs on the left side, unlocking an alcove in the corridor ahead, containing a medikit. (sector 0)
  3. In the same water-filled area, find the switch up the stairs on the right side, which unlocks another alcove further ahead, containing a super shotgun. (sector 132)
  4. After lowering the bars found in the room past the yellow door, the third alcove on the left with a different texture is a fake wall that can be traversed. Go to the left from here to find a megaarmor. (sector 181)
  5. In the secret above, pick up the three health bonuses in this room to unlock another secret, in the second alcove in the corridor from before, again with a different texture. Enter that alcove to find a BFG9000. (sector 390)
  6. In the northernmost room, go to the back and lower the lift to find two switches opening two corresponding doors below. Walk up into one of the opened rooms, which will cause a megasphere to be spawned on the lift. (thing 441)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Run Time Player Date File Notes

Statistics[edit]

Map data[edit]

Things 556
Vertices 5183*
Linedefs 2914
Sidedefs 4781
Sectors 447

* The vertex count without the effect of node building is 2435.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]