MAP06: Destination Defenestration (Doom II: 25 Years on Earth)


25 Years on Earth maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
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MAP06: Destination Defenestration is the sixth map of Doom II: 25 Years on Earth. It was designed by James Cresswell (Phobus) and uses the music track "".


Map of Destination Defenestration
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Grabbing the super shotgun raises poles to the north and southeast, allowing you to get on the terminal (this is repeatable, if you raise them too high there is a switch at the outside corner of the terminal that can lower the poles). Raise the poles once and get on the terminal, then north onto the block. From there, jump west into the alcove and open the terminal. Climb the steps up to the top of a higher ledge in the room, then jump south to another terminal. From there, jump east into a corridor, then north to a switch. Flipping it opens the northeast ledge, where you can drop into a hole with a megaarmor and a rocket. (sector 107)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:36.89 sapphics 2021-04-18
NM speed
UV max 2:47.03 sapphics 2021-04-12
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on April 3, 2022.


Map data[edit]

Things 274
Vertices 3152*
Linedefs 3064
Sidedefs 5075
Sectors 588
* The vertex count without the effect of node building is 2563.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]