MAP06: Digi-Ota (Hacx)

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Hacx maps
First "episode"
Second "episode"

07 08 09 10 11

Third "episode"

12 13 14 15

Final "episode"

31 16 17 18 19 20

This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
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MAP06: Digi-Ota is the sixth map of Hacx. It was designed by Stephen Watson and uses the music track "".

Walkthrough[edit]

Map of Digi-Ota
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. At the east side, in the northwest building, enter the south room and use the switch on the west wall. Leave the building and head to the south end of the garden to find a super kevlar vest. (sector 130)
  2. At the east side, in the southwest building, get on the high ledge and jump to the northeast block. This lowers the northwest block that has an Uzi and a valise. (sector 141)
  3. Open the password door and head up the south steps, but use the west wall that is brown to take a lift up to a Photon 'Zooka, torpedoes, and light amplifier goggles. (sector 153)
  4. Head through the hall west of Secret #3 and take the south door. Inside the room, step on the peg in the southeast corner to open the southwest wall. (sector 243)
  5. Take the path in Secret #4 to the next room and quickly run to the northwest block that lowers to get a torpedo. (sector 210)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 3, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing east. (thing 80)
  2. facing north. (thing 81)
  3. facing west. (thing 82)
  4. facing south. (thing 83)

Statistics[edit]

Map data[edit]

Things 345
Vertices 1944*
Linedefs 1803
Sidedefs 2701
Sectors 280
* The vertex count without the effect of node building is 1435.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]