MAP06: Docking Point (NJ Doom2)

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NJ Doom2 maps
Starport Levels
City Levels

12 13 14 15 16 17 18 19 20

The Hell Levels

21 22 23 24 25 26 27 28 29 30

This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
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MAP06: Docking Point is the sixth map of NJ Doom2. It was designed by Nigel Rowand (Enjay). It is based on E1M3 of NJ Doom.

Walkthrough[edit]

Map of Docking Point
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the north of the level is a short corridor with alternating lighter and darker sectors. There is a path to the north from this corridor leading to a switch which opens up a door to the south of the corridor, leading to a plasma rifle, an energy cell pack, a box of bullets, a box of shotgun shells, and a soul sphere. (sector 154)
  2. The large room in the south-east with the red floor has a secret door in the north-west, which opens on shooting, revealing an energy cell pack and a berserk. There is also a spectre on medium and hard skills. (sector 267)
  3. The room with the switch which opens up the room south-west of the large red room has a secret door to the west of the box of shotgun shells. The western wall of this room opens on shooting to reveal a switch. This switch opens up an area in the north-east room with 3-5 heavy weapon dudes and a megasphere. (sector 271)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 1:27.29 Tezur0 2021-09-03 njd06p127.zip Cross-listed from Pacifist
NM speed
UV max 4:11.37 Tezur0 2020-01-17 njd2MAX.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist 1:27.29 Tezur0 2021-09-03 njd06p127.zip

The data was last verified in its entirety on December 16, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains six spawn points:

  1. facing east. (thing 23)
  2. facing north. (thing 28)
  3. facing north. (thing 29)
  4. facing north-east. (thing 30)
  5. facing west. (thing 31)
  6. facing west. (thing 32)

Statistics[edit]

Map data[edit]

Things 242
Vertices 1043*
Linedefs 1209
Sidedefs 1814
Sectors 283
* The vertex count without the effect of node building is 923.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]